Hello Im having issues with my UE 5 sequencer - I have a camera cut track with the binding correct and the image shows you what the camera sees and the send image shows what the camera is rendering
When I go to render out my shot - the camera immediately defaults to under the map to a random place for whatever reason = anyone have any leads this is really starting to drive nuts
This is a very common mistake when another camera is in scene. Search for any another camera in the map and delete it. That should fix the issue.
Also, in the blueprint of the stage you can use a âSet View Targetâ node after âBegin playâ to set what camera youâll want to render by default.
Also, just check in MRQ on the right side that you have selected the correct map and correct sequence. Make sure the cut track is the correct camera and also make sure no other sequences are set to autoplay
No this is not a two camera issue this is a bug. Iâve looked everywhere in my scene for a rogue camera and there isnât one. I set up everything the way itâs supposed to be and it always has some weird view under my scene. This needs to be looked into and fixed instead of being swept under the rug.
Hey not sure if this will help you, but I ran into this bug earlier on in 5.1 and this solved it.
Go into the sequence you want to render out.
Go to the camera cut track and delete it.
Add a new camera cut track to the sequence and select your camera.
Voila it SHOULD render out from the camera you want.
I had a similar problem where the rendered video would show angles from cameras that werenât used in my sequence. Now, Iâm new to UE so this could easily be something I did wrong but incase this helps anyone this was my issue and the solution:
I used the pre-built Polar Sci-Fi Facility from Marketplace. I stripped out the lighting and re-lit the environment myself, created a new sequence, added a little character animation and multiple cameras that I created. When I played the the sequence in sequencer it works fine but after I rendered it out new camera angles and a fade appeared in the exported video.
I tried all the tips people suggested here but none of them worked for my situation. The solution in the end was deleting all the cameras that were already in-place in the Polar Sci-Fi Facility (even though none were used in my sequence) and I deleted the already in place Level Sequence âPolar_Facility_Sequence_Daytimeâ.