Hello Im having issues with my UE 5 sequencer - I have a camera cut track with the binding correct and the image shows you what the camera sees and the send image shows what the camera is rendering
When I go to render out my shot - the camera immediately defaults to under the map to a random place for whatever reason = anyone have any leads this is really starting to drive nuts
This is a very common mistake when another camera is in scene. Search for any another camera in the map and delete it. That should fix the issue.
Also, in the blueprint of the stage you can use a “Set View Target” node after “Begin play” to set what camera you’ll want to render by default.
I hope this helps you!
Also, just check in MRQ on the right side that you have selected the correct map and correct sequence. Make sure the cut track is the correct camera and also make sure no other sequences are set to autoplay
No this is not a two camera issue this is a bug. I’ve looked everywhere in my scene for a rogue camera and there isn’t one. I set up everything the way it’s supposed to be and it always has some weird view under my scene. This needs to be looked into and fixed instead of being swept under the rug.
I agree I also found a work around - you make the camera spawnable
Hey not sure if this will help you, but I ran into this bug earlier on in 5.1 and this solved it.
Go into the sequence you want to render out.
Go to the camera cut track and delete it.
Add a new camera cut track to the sequence and select your camera.
Voila it SHOULD render out from the camera you want.
This was frustrating to figure out. You Rock!
making commercial render now in ue 5.1 and it not worked for me
For me enabling Async evaluation in the sequencer playback options fixed this issue
try to make the camera spawnable, that worked for me
Can we get a step-by-step on how to make the camera spawnable? or a link to a good tut video?
Total newbie here and I’m having the same issue. Very annoying indeed.
Just right click on the camera in the sequencer, should have a “Convert to spawnable” at the top.
You cant possibly imagine how much time i invested in resolving this.
This was the answer for me.
glad you got it – it was frustrating for me lmao