UE5 Reflection Popping related to LOD?

Hello. I have this issue that is driving me crazy. When I move the camera closer and farther from the model I am getting reflection popping. Here is a gif that captures my issue. I have tried a few different approaches to the windows, but all lead to this nasty popping. What may be causing this and is there a way to mitigate this behavior? Thank you for any insights!

via GIPHY

I’m having the same issue but I don’t know what setting to change? anyone know? I’m using ray traced reflections

My solution using hardware ray traced reflections are console commands

use either -

r.RayTracing.Culling 0
This disables Ray tracing culling - which will be the most performance taxing.

r.RayTracing.Culling 1
only culls objects behind camera

and

r.RayTracing.Culling 2
culls by distance and solid angle. Culls objects in front and behind camera. (This is the one I went for)

the default is
r.RayTracing.Culling 3
Which culls by distance or solid angle and is quite noticeable. Culls objects in front and behind camera.

also changing

r.RayTracing.Culling.Radius

to a higher value can increase the distance if you don’t want to change the culling method.

Tip for those that don’t know. Adding ? after the console command will show the current and default values in the console and an explanation of the command.