Hello. I have this issue that is driving me crazy. When I move the camera closer and farther from the model I am getting reflection popping. Here is a gif that captures my issue. I have tried a few different approaches to the windows, but all lead to this nasty popping. What may be causing this and is there a way to mitigate this behavior? Thank you for any insights!
I’m having the same issue but I don’t know what setting to change? anyone know? I’m using ray traced reflections
My solution using hardware ray traced reflections are console commands
use either -
r.RayTracing.Culling 0
This disables Ray tracing culling - which will be the most performance taxing.
r.RayTracing.Culling 1
only culls objects behind camera
and
r.RayTracing.Culling 2
culls by distance and solid angle. Culls objects in front and behind camera. (This is the one I went for)
the default is
r.RayTracing.Culling 3
Which culls by distance or solid angle and is quite noticeable. Culls objects in front and behind camera.
also changing
r.RayTracing.Culling.Radius
to a higher value can increase the distance if you don’t want to change the culling method.
Tip for those that don’t know. Adding ? after the console command will show the current and default values in the console and an explanation of the command.
Hey I have the same issue and nothing helps. Unreal 5.4.4. In a mirror material with planar reflection and high quality reflection enabled, the magascans nanite meshes change sometimes to a low lod. Also overwrite settings does not help. The issue is in Lumen and with path tracer. I Also set the culling distance to a huge amount because some mountains disappeared, no help. Any Idea? Is this a bug?
I used this commands or steps r.forceLOD 0 . I set all Nanite to fallback 100% triangle, I overwrite the LOD settings of min -1 in the mesh settings, lumen reflection quality 2, in the material of the mirror planar reflection is on also his quality reflection. All with no help. The LOD in the reflection is jumping on off when I move the Camera. Any Idea?