Hi all, out of my depth here and really need your help! It is for my ‘Honours Project’ and I would be royally screwed if it nothing works.
I tried to enable raytracing within the file, I restarted the file as prompted by the message in the corner. After this, the project file opens up for a couple seconds and then crashes. Crash report is below, cheers
Assertion failed: IsCompleteBinding(Shader->ResourceCounts.NumCBs, BoundCBVMask) [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RayTracing.cpp] [Line: 5128]
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll