[UE5 Preview 1] Nanite cluster buffer overflow detected

Hi,

I got the message “Nanite candidate cluster buffer overflow detected … Increase r.Nanite.MaxCandidateClusters to prevent potential visual artifacts”

However, I can’t change “r.Nanite.MaxCandidateClusters” because it’s read only. Will this be editable in the future or do I need to cut down my triangle count?

Kind regards,
Chris

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Set it in your DefaultEngine.ini

Hello!

Just finding this thread as I am currently having the same issue. When trying to change the MaxCandidateCluster in the DefaultEngine.ini I get an additional error and crash. The error says the value must be <=MAXCLUSTERS which is what I thought I was setting.

Did you ever find a solution to this? Appreciate your time and hope to hear back.

Thanks,
Also Chris

2 Likes

I tried to set it but it doesn’t change it at all

something like this under the
[/Script/Engine.RendererSettings]

r.Nanite.MaxVisibleClusters 10000000