Regardless if i use DX11, DX12 or Vulcan, switch AA Types or and activate Virtual Textures/ Shadows,
it still chrashes randomly in complex and relativly simple scenes(Sky box and lowpoly meshes, Sun and Skylight), cant work for more than ca. 10min a time.
It affects all Projects running in UE5 preview 1.
Does anyone has an other solution or do we have to wait for Epic to fix this.
GTX 1080TI Strix - 11GB - also newest drivers
i7 - 5820K - oc: 4GHz
M.2 SSD and X99ASUS Motherboard
My Hardware is sufficent, therefore im 100% sure its a Bug, in UE5 EA there was no such Problem!
I cleanly reinstalled UE5 prview 1, now its even worse after 10-20 seconds it chrashes in the default open world map and/or empty map. Also for the first time UE5 EA has crashed on me, as if UE5 prview 1, has affected the other version. Both crashed in blank projects.
I subbmited a BUG Report.
100% sure it is an Engine Problem!
I switched to Vulcan and it seems so far to crash less. Also it crashes more if I use one of the Open World levels vs the standard level, the one that just says Level is still world partition, so use the one that says Standard. I think it might be related to World Partition. Let us know the results, maybe we can help narrow it down.
Hello! This issue I’ve found to be due to overclocked GPUs. In my case, the RAM was overclocked by default on my Zotec 1080ti amp extream edition. Running nvidia in a Debug mode helped (it sets your clocks to stock.) But my GPU Ram needed a bigger underclock, I currently have it at the lowest the FireStore Zotec software will allow at -100Mhz. I underclocked the GPU core and still had the hangs, and the core should draw more POWER than the RAM. So it should not be a PSU issue, but that could also be there… as we are basically saying the GPU fails and reboots (hangs on a frame) when running at its limits, which overlocked cards are closer too (their breaking points/lints and reboots.) PSU failures tend to be more regular, not freak. undersized could be this, but again, my ram was the issue. GOOD LUCK - Have Fun!
Micah #roadlessthegame
So - as strange as it sounds… removing all the groom assets off the pawn ( I am using one of the stock metahuman characters) seems to have fixed the crash for me. For some reason, Groom seems to be causing it. No idea why groom would cause it only on the machine with 3080ti. Other machines with 3090, 3070, even 3050 ti tablet are all ok with it.
Same problem here, but on 3090……
As long as there is any groom assets in the scene, engine will crash in several minutes.
And the engine version is 5.0.3.
Any solution now?
For my 3090 I tried a lot of things, but worked only Studio drivers + GPU Undervolting. No loosing performance. And no crash anymore (for games too btw)
`[2023.06.12-18.34.43:671][510]LogD3D12RHI: Error: hr failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
[2023.06.12-18.34.43:689][510]LogRHI: Error: [Aftermath] Status: PageFault
[2023.06.12-18.34.43:689][510]LogRHI: Error: [Aftermath] Failed to get Aftermath stack data
[2023.06.12-18.34.43:689][510]LogRHI: Error: [Aftermath] Faulting address: 0x000007ff00000000
[2023.06.12-18.34.43:690][510]LogRHI: Error: [Aftermath] Faulting resource dims: 0 x 0 x 0
[2023.06.12-18.34.43:690][510]LogRHI: Error: [Aftermath] Faulting result size: 0 bytes
[2023.06.12-18.34.43:690][510]LogRHI: Error: [Aftermath] Faulting resource mips: 0
[2023.06.12-18.34.43:690][510]LogRHI: Error: [Aftermath] Faulting resource format: UNKNOWN (0x0)
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: PageFault at VA GPUAddress “0x7FF00000000” (GPU 0)
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: Last completed frame ID: -1 (cached: 255469) - Current frame ID: 255471
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: Logging all resource enabled: No
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: Found 0 active tracked resources in 16.00 MB range of page fault address
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: Found 0 active heaps containing page fault address
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: PageFault: Found 0 released resources containing the page fault address during last 100 frames
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2023.06.12-18.34.43:701][510]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - End: Frame 233507 - Scene - SkyAtmosphereEditor
[2023.06.12-18.34.43:737][510]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2023.06.12-18.34.43:752][510]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data
[2023.06.12-18.34.43:795][510]LogD3D12RHI: Error: DRED: No breadcrumb head found.
[2023.06.12-18.34.43:795][510]LogD3D12RHI: Error: DRED: No PageFault data.
[2023.06.12-18.34.43:795][510]LogD3D12RHI: Error: Memory Info from frame ID 255471:
[2023.06.12-18.34.43:795][510]LogD3D12RHI: Error: Budget: 7304.00 MB
[2023.06.12-18.34.43:795][510]LogD3D12RHI: Error: Used: 4966.79 MB
[2023.06.12-18.34.53:280][510]LogWindows: Error: Error reentered: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873]
hr failed
at D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Resources.cpp:391
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
`