UE5 5.2, RTX 3090 + Ryzen 9 5950X
535.98 Game Ready drivers, with Studio happens the same.
I’m undervolting with MSI Afterburner an did the Tdr delay…
[2023.06.13-12.25.19:192][296]LogD3D12RHI: Creating RTPSO with 220 shaders (0 cached, 1 new) took 12.27 ms. Compile time 10.13 ms, link time 2.08 ms.
[2023.06.13-12.25.19:423][301]LogD3D12RHI: Creating RT View Heap with 250000 entries
[2023.06.13-12.25.19:461][301]LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
[2023.06.13-12.25.32:132][310]LogD3D12RHI: Error: ID3D12Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DEVICE_HUNG: The Device took an unreasonable amount of time to execute its commands, or the hardware crashed/hung. As a result, the TDR (Timeout Detection and Recovery) mechanism has been triggered. The current Device Context was executing commands when the hang occurred. The application may want to respawn and fallback to less aggressive use of the display hardware).
[2023.06.13-12.25.32:132][310]LogAudioMixer: Warning: AudioMixerPlatformInterface Timeout [12367ms] waiting for h/w. InstanceID=1
[2023.06.13-12.25.32:132][310]LogD3D12RHI: Error: CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at F:\UnrealEngine\UnrealEngine\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
[2023.06.13-12.25.32:132][310]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations:
[2023.06.13-12.25.32:132][310]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - End: Frame 309 - Scene - ExponentialHeightFog
[2023.06.13-12.25.32:143][310]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data
[2023.06.13-12.25.32:156][310]LogD3D12RHI: Display: D3D12 CreatePlacedResource failed with params:
Heap Type: 1
Heap Flags: 0
Resource Dimension: 1
Resource Width: 1132
Resource Height: 1
HeightFormat: 0
Resource Flags: 4