I’m just looking for a quick answer to a question I have, I’ve watched all of the videos and looked at the talk through of the demos, they talk about the models being extremely dense in size and the engine not being fazed by this as shown by the videos and their explanations of the Nanite system.
My question is whether or not there are requirements for these models in terms of LOD’s and if for example I can purchase a 10 million poly/ vertex model from Turbosquid and just drop it into the engine and begin working? or would there be a lengthy process to go through before being able to even consider using it.
I’m looking to create a prototype game using UE5 and I want to know if I can use an already detailed model or would it be better to simply look for someone to model something that may cost more in the long run.
Thank you for any assistance.