I am currently trying to import a mesh into UE5 and am noticing that the imported geometry has less polygons than is actually in the fbx file and is causing some small visual issues. I have tried quite a few things, increasing the tessellation on my mesh, going back and forth from quads and tris, and every time it imports with exactly 2000 triangles. When I open the same fbx file in 3d viewer it reports the same amount of polygons as 3DS max (~6500) and looks fine. Any ideas whats going on?
EDIT: I should also note that I dont get any errors when importing!