@Savonir Those settings you recommend were already set for me by default in UE 5.3 and I’m still having significant noise in the reflections on materials with roughness. I’ve found these settings to be a good compromise.
With these settings below, my scene looks more realistic than “screenspace” reflections, but not quite as good as path tracing, but it’s somewhere in the middle, still using lumen but somewhat throttled back. Give these a try:
Settings to reduce Noise with in Lumen Reflections:
r.Lumen.Reflections.MaxRayIntensity=3
r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.01
The defaults for these values are:
r.Lumen.Reflections.MaxRayIntensity=100
r.Lumen.Reflections.BilateralFilter.SpatialKernelRadius=0.001
Here’s a link where I post some screenshot examples of the various options and settings.