I have a light bulb that I wanna use an emissive material on but the way UE5 works makes the material spill light onto the scene. is there a way to stop this from occurring?
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Another member pointed me to this thread, for those who might come across this in the future.
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Good looking out
This seems to be possible on a per-mesh basis by unchecking Affect Distance Field Lighting in the details panel (see Problem-Causing Meshes in Lumen Docs). The mesh with an emissive material will still be visible in the Screen Tracing reflections.
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Seems there is a very simple way: Just set the emissive material blend mode to “translucent”.
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bless you bro
Just a small note: Setting the material to translucent will not work if you are using TSR as your antialiasing method in 5.2 and below. In 5.3 and up it should work correctly, even with TSR.