UE5 Indirect Light Intensity not taken into account when rendering

When working in the viewport everything seems fine enough. Camera exposure is set to manual and the light is filling up the room properly, but when I render is like the Light Source’s Indirect Light Intensity is set back to 1 again, making everything around the illuminated area really dark.
I just can’t seem to find what is overriding that value to go back to the default, even in the timeline I created keyframes to set it back to the value I wanted.

Working with Lumen.

Viewport Result

Light Values

Camera Exposure Values

Render Result

Thanks for your attention