UE5 how to disable lumen for an existing level - force no precomputed lighting greyed out

Hi @VictorLerp, Can we have some intel about baked lighting in OpenWorld Levels?
I read the documentation about Levels without finding information about specifics usecases.

I’m interested about using OpenWorld levels even for small maps on VR device because if I understand well, it’s implement the OneFilePerActor functionality that reducing merge conflicts when multiple teams members working on a same level. Am I right?

Thanks

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