Hi All, I was recently able to upgrade my video card after 2 years of waiting to an RTX card, so now I get to explore all the Ray Trace features I couldn’t use from 4.22 to 5.02.
I am on a quest on creating a mirror with nice clean reflections.
It started here in this forum asking about Lumen
too sum it up, Lumen isn’t there yet in 5.02 and the reflection from the mirror has artifacts.
I also tried Lumen with RT reflections and RT reflections doesn’t show dynamic GI.
I was then suggested to use good ole Lightmass with RT reflections. This is actually giving me (for the most part) the results I am looking for. (I don’t have to have dynamic GI.)
So now we have CPU Lightmass and GPU Lightmass. This is where my issues happen. I am using 5.02
I can’t find a reason why, but to use GPU Lightmass Epic Documents say to turn off Ray tracing features. So does that mean I can’t have RT reflections with it? That seems silly to me. I have left them on here.
I did force them off with r.RayTracing.ForceAllRayTracingEffects 0 to see and I am still getting the same resilts
It seems like with the GPU bake the indirect lighting slider on the lights is ignored. Is this a bug?
This example shows the differences between the two bakes GPU is the first one.
Again showing the differences The only stationary lights in the scene right now are the 3 lights on the fan. Gpu bake is the first pic
This is showing if I turn the indirect slider on the lights to 0.0 it is ignored in the GPU bake
So can I only do CPU Lightmass with RT reflections? Is that my only option?