Hi, I’m getting some weird shadow offset artefact with foliage in UE5. Hope you can help!
Observe the edge of the grass blades are illuminated when backlit by the light source. You can see the thin slither of light on the right side of each blade. Also tested with all light types. Tested with both procedural foliage and static mesh actor.
In order to rule out any asset related issues, I’ve stripped it back to a standard masked material with opacity only and default mesh normals.
Issue is present when using Raytraced Shadows, Shadow Maps and Virtual Shadow Maps.
I’m using a basic lighting setup with Direct and Sky light.
The issue becomes more apparent at a distance