This is a glitch in UE5, where if you bring in a Meta Human and record with either the Take or Sequence recorder, you get a larger-sized body appearing in the playback…almost as if the mesh snaps to the larger size despite the larger size not appearing in the BluePrint:
Here it is with both the recorded and non-recorded MH on screen simultaneously, recorded with the Sequence Recorder. *Note - no animation was applied, just a static recording
And here is a Before-timeline and In-Timeline screenshot of the Take Recorder glitchfully warping the body to the larger size:
Good job Qixel!