I don’t know what to pass in for the OnDone variable in the following example
void UOnlineGameInstanceSubsystem::StartCreateSession(
const UObject* WorldContextObject,
int32 Slots,
bool bIsLan,
FString MatchType,
FOnlineSubsystemCreateSessionComplete OnDone)
The delegate is declared as
DECLARE_DYNAMIC_DELEGATE_OneParam(FOnlineSubsystemCreateSessionComplete, bool, WasSuccessful);
Any help would be gratefully appreciated.
Thanks.