UE5 Crashes when rendering with MRQ

Hey all,
Could someone shed a light on my issue?
Everytime I try to render out a sequence with the Movie Render Queue, my program crashes out. This is the report:

LoginId:60aa892541fb1b3c720cb6a871a5e70f
EpicAccountId:9080afcb7c4a44a7b20270285e83d811

Assertion failed: ScatterBufferSize >= ScatterBytes [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\UnifiedBuffer.cpp] [Line: 622]

UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Renderer
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll


My current PC specs:
Ryzen 7 1700x
2x 1070ti
32GB Ram
SSD Core Drive

Is there something I’m missing? It works when I render it out with the Sequencer. Previous versions of UE5 were fine. Thanks in advance!

2 Likes

I am facing the same issue. Can you please let me know if you found a fix for this issue.

1 Like

Yes, I’m facing the same Issue while rendering. Please Help.
Thank You.

Got the same issue today when rendering. Checked the source seems like it’s related to the scatter buffer but I’m not able to further debug.

I guess there could be an argument to control the size. Now my project is blocked by this. Is there any idea about any alternative solution to get it rendered?

I finally used the “Movie Scene Capture (legacy)” to create the movie. Hope MRQ can work in the future.