Hey all,
Could someone shed a light on my issue?
Everytime I try to render out a sequence with the Movie Render Queue, my program crashes out. This is the report:
Got the same issue today when rendering. Checked the source seems like it’s related to the scatter buffer but I’m not able to further debug.
I guess there could be an argument to control the size. Now my project is blocked by this. Is there any idea about any alternative solution to get it rendered?
Long answer:
I was having this issue rendering an outdoor environment that used the grass system for procedurally generating trees and grass.
ScatterBufferSize was the 1st clue…
I first disabled the grass entirely in my scene since it is “scattered”, then the render worked.
So at least the source of the problem was targeted.
Then, I was able to poke around Movie Render Queue to find a setting that controls the grass streaming.
This will cause the grass system to stream instead of create them all at once in a buffer…so you may need to adjust your animation to give all of your grass instances time to load.
Btw, this doesn’t have to be grass, it could be any instanced foliage / meshes that are spawned using the grass system.
This was the solution, side note if any of yall are using the Brushify packs it utilizes the same grass function for its landscape. Onc e disabled it rendered for me aswell.
Ok this worked for me as well, almost (it allows me to render now) However, it looks like the land Heightmap resolution is not correct and therefore the scattered grass and objects are not quite right. I have a car driving through a scene. I wonder if I could create a foliage spawning radius around the car that is so big but not my massive level big that I could not see it in camera for the most part? Any Ideas I am rendering with realbiomes product and its not working.
That is so crazy, that you noticed this.
I have a 4080 and worried i haven’t got enough VRAM.
I downloaded a simple scene and even put the quality to low