UE5 and missing performant occlusion culling - is the fix coming soon?

The plugin doesnt work in ue 5.2. Should i downgrade to 5.1 for this plugin to work. That would be painful.
One more problem. I notice physic constraint doesnt work properly when i move my project to ue5.
I know because ue4 use PhysX and ue5 use chaos physic.
But my vr game is physic game, so many physic just mess up when i move to ue5. There are any solution for that