UE5 and missing performant occlusion culling - is the fix coming soon?

Sound like an issue on your project, just try a simple build with the Default VR template and it should work without a problem.
Also like in Unreal 4.27.2 when you use software occlusion , you need to specify each static mesh to use LOD 0, default is -1 which do not activate software occlusion on the mesh.
staticMeshOcclusion

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