UE5.7 Refraction Screen Tearing

Hi, I have been having this issue in my water for a few engine versions and I cannot get rid of it.

  • Check the right side of the screen (the stretched lines).

    The issue seems to come from the refraction value, the pixels from outside the screen seem to be pushed inward so they cannot be processed and they are shown as straight lines.
    Any way to fix it?


    Below is the refraction side of the material, as you can see, its just a scalar