We are testing out a mixed-modularity workflow with static lightmapping. This set up doesn’t yet use H/ISMs, but just a first step in testing with regular StaticMesh actors. However, even with a simple scene, there are artifacts showing from the baked results. As called out in the screenshot, primarily seeing value differences in results across cubes, and a small gap in the sphere’s shadow silhouette.
Attached image shows 9 Maya static cubes with UV1 (respecting pixel boundaries), static directional light. I also tried the bake with both 64 andd 128px resolutions (and density viewmode confirms that is in the green) and saw no meaningful improvements. Please advise if this is a set up issue or a lightmapping limitation. Thanks!
