[UE5.6] Manually placed Nav Link Proxy fails to trigger smart link received event

I’m working entire in blueprints right now, btw. I’ve heard UE’s navigation stuff can be a bit messed up if you’re not using C++, mind you.

But basically I’m working on setting up nav mesh links that allow AI agents to jump up and down ledges. It works just fine with a generated nav links proxy child class, but a Nav Link Proxy class does not trigger the “Receive Smart Link Reached” event when an agent reaches it (something I can confirm due to no break point triggering, which happens when the generated nav links are reached). I’ve tried a bunch of things, including deleting the simple link after syncing up the smart link, fiddling with a bunch of settings, and so on. The agents are definitely trying to traverse the link, but otherwise, nope.

So yeah, any idea what the problem might be?