Ue5.6 crashe when I try to full rig metahuman

Summary

Log file open, 06/28/25 17:40:46
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Started CrashReportClient (pid=22204)
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: testfractura
LogCore: UTS: Unreal Trace Server launched successfully
LogTrace: Initializing trace…
LogCore: Display: Requested channels: ‘cpu,gpu,frame,log,bookmark,screenshot,region’
LogTrace: Display: Control listening on port 39309
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“Development”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.6-CL-43139311”
LogCsvProfiler: Display: Metadata set : engineversion=“5.6.0-43139311+++UE5+Release-5.6”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (24H2) [10.0.26100.3775] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 7 3700X 8-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" “../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” -AUTH_LOGIN=unused -AUTH_PASSWORD=8890c382354c4455b7611ce5c11382a5 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=galbanopaz -epicuserid=2ad1ad105094446faeadf92b9e4a2f2f -epiclocale=en -epicsandboxid=ue""
LogCsvProfiler: Display: Metadata set : loginid=“17f4822546a4da52b056fe8f30948012”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogStats: Stats thread started at 0.319622
LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1280”
LogCsvProfiler: Display: Metadata set : systemresolution.resy=“720”
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -3:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-186BA38144CF9E232735AA8D8972EFAD
Session CrashGUID >====================================================
LogConfig: No local boot hotfix file found at: [../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Saved/PersistentDownloadDir/HotfixForNextBoot.txt]
LogAudio: Display: Pre-Initializing Audio Device Manager…
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘RADA’ Registered
LogAudio: Display: Audio Device Manager Pre-Initialized
LogPluginManager: Looking for build plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Binaries/Win64/.target
LogConfig: Display: Loading Mac ini files took 0.06 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.07 seconds
LogConfig: Display: Loading IOS ini files took 0.07 seconds
LogConfig: Display: Loading Android ini files took 0.08 seconds
LogAssetRegistry: Display: Asset registry cache read as 77.0 MiB from ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/CachedAssetRegistry_0.bin.
LogConfig: Display: Loading Unix ini files took 0.08 seconds
LogConfig: Display: Loading Windows ini files took 0.08 seconds
LogConfig: Display: Loading VisionOS ini files took 0.08 seconds
LogConfig: Display: Loading TVOS ini files took 0.08 seconds
LogConfig: Display: Loading Linux ini files took 0.09 seconds
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Looking for enabled plugins target receipt
LogPluginManager: Unable to find target receipt in path: ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Binaries/Win64/
.target
LogPluginManager: Found matching target receipt: ../../../Engine/Binaries/Win64/UnrealEditor.target
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosClothAssetEditor
LogPluginManager: Mounting Engine plugin ChaosInsights
LogPluginManager: Mounting Engine plugin ChaosVD
LogPluginManager: Mounting Engine plugin CmdLinkServer
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Mounting Engine plugin Fab
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin IoStoreInsights
LogPluginManager: Mounting Engine plugin MassInsights
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin Mutable
LogPluginManager: Mounting Engine plugin RenderGraphInsights
LogPluginManager: Mounting Engine plugin TextureGraph
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin UbaController
LogPluginManager: Mounting Engine plugin WorldMetrics
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AdvancedRenamer
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosOutfitAsset
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin EditorDataStorage
LogPluginManager: Mounting Engine plugin EditorDataStorageFeatures
LogPluginManager: Mounting Engine plugin EditorPerformance
LogPluginManager: Mounting Engine plugin EditorTelemetry
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryDataflow
LogPluginManager: Mounting Engine plugin GeometryFlow
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin ImageWidgets
LogPluginManager: Mounting Engine plugin LiveLinkControlRig
LogPluginManager: Mounting Engine plugin LevelSequenceNavigatorBridge
LogPluginManager: Mounting Engine plugin LocalizableMessage
LogPluginManager: Mounting Engine plugin LowLevelNetTrace
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin MeshResizing
LogPluginManager: Mounting Engine plugin NFORDenoise
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin RuntimeTelemetry
LogPluginManager: Mounting Engine plugin SequenceNavigator
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin NNERuntimeORT
LogPluginManager: Mounting Engine plugin NNEDenoiser
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin CameraCalibrationCore
LogPluginManager: Mounting Engine plugin CaptureData
LogPluginManager: Mounting Engine plugin LensComponent
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin ACLPlugin
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin DNACalib
LogPluginManager: Mounting Engine plugin DeformerGraph
LogPluginManager: Mounting Engine plugin GameplayInsights
LogPluginManager: Mounting Engine plugin ControlRigModules
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLinkHub
LogPluginManager: Mounting Engine plugin PerformanceCaptureCore
LogPluginManager: Mounting Engine plugin RigLogic
LogPluginManager: Mounting Engine plugin SkeletalMeshModelingTools
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin TweeningUtils
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin EngineCameras
LogPluginManager: Mounting Engine plugin OpenColorIO
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin NamingTokens
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin ProjectLauncher
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin ColorGrading
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MeshLODToolset
LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin UMGWidgetPreview
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin StylusInput
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin Cascade
LogPluginManager: Mounting Engine plugin NiagaraSimCaching
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin USDImporter
LogPluginManager: Mounting Engine plugin InterchangeAssets
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin MediaIOFramework
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin MetaHuman
LogPluginManager: Mounting Engine plugin MetaHumanSDK
LogPluginManager: Mounting Engine plugin MetaHumanCharacter
LogPluginManager: Mounting Engine plugin MetaHumanCoreTech
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin EOSShared
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ComputeFramework
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryScripting
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin MsQuic
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin PropertyBindingUtils
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin SkeletalMerging
LogPluginManager: Mounting Engine plugin RigVM
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin StateTree
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin USDCore
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin XRBase
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin CompositeCore
LogPluginManager: Mounting Engine plugin CaptureManagerEditor
LogPluginManager: Mounting Engine plugin CaptureManagerCore
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin AnalyticsBlueprintLibrary
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor
LogPluginManager: Mounting Engine plugin XInputDevice
LogPluginManager: Mounting Engine plugin AppleARKitFaceSupport
LogPluginManager: Mounting Engine plugin AppleARKit
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogStudioTelemetry: Started StudioTelemetry Session
LogNFORDenoise: NFORDenoise function starting up
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogEOSShared: Loaded “D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/EOSSDK-Win64-Shipping.dll”
LogEOSShared: FEOSSDKManager::Initialize Initializing EOSSDK Version:1.17.0-41373641
LogInit: Using libcurl 8.12.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1t
LogInit: - supports HTTP deflate (compression) using libz 1.3
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_TLSAUTH_SRP
LogInit: CURL_VERSION_HTTP2
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: CreateHttpThread using FCurlMultiPollEventLoopHttpThread
LogInit: Creating http thread with maximum 256 concurrent requests
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
LogConfig: Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine]
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.6-CL-43139311
LogInit: Platform=WindowsEditor
LogInit: MachineId=17f4822546a4da52b056fe8f30948012
LogInit: DeviceId=
LogInit: Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Compatible Engine Version: 5.6.0-43139311+++UE5+Release-5.6
LogInit: Net CL: 43139311
LogInit: OS: Windows 11 (24H2) [10.0.26100.3775] (), CPU: AMD Ryzen 7 3700X 8-Core Processor , GPU: NVIDIA GeForce RTX 4060
LogInit: Compiled (64-bit): May 31 2025 16:29:58
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.38.33130.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.6
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=8890c382354c4455b7611ce5c11382a5 -AUTH_TYPE=exchangecode -epicapp=UE_5.6 -epicenv=Prod -EpicPortal -epicusername=galbanopaz -epicuserid=2ad1ad105094446faeadf92b9e4a2f2f -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
LogDevObjectVersion: Number of dev versions registered: 37
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 207
LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8
LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 13
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 56
LogDevObjectVersion: UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogDevObjectVersion: LensFileVersion (8652■■■4-966A-466C-9FD7-1C6DD61B1ADB): 1
LogDevObjectVersion: Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame ]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]]
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.Nanite.Streaming.ReservedResources:1]]
LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] deferred - dummy variable created
LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created
LogConfig: Set CVar [[r.PSOPrecache.GlobalShaders:1]]
LogConfig: Set CVar [[r.VRS.EnableSoftware:1]]
LogConfig: Set CVar [[r.VRS.ContrastAdaptiveShading:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.VSync:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]]
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[DefaultASTCQualityBySizeHQ:4]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
[2025.06.28-20.40.47:043][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:AmbientSound]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
[2025.06.28-20.40.47:044][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
[2025.06.28-20.40.47:046][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resx=“1366”
[2025.06.28-20.40.47:046][ 0]LogCsvProfiler: Display: Metadata set : systemresolution.resy=“768”
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.ReprojectionField:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkylightIntensityMultiplier:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.AOQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.RayTracing.Scene.BuildMode:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.BloomQuality:5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.DetailMode:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[fx.Niagara.QualityLevel:3]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:256]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.Shadows.MaxSampleCount:8]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
[2025.06.28-20.40.47:047][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
[2025.06.28-20.40.47:047][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2025.06.28-20.40.47:048][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2025.06.28-20.40.47:048][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2025.06.28-20.40.47:048][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
[2025.06.28-20.40.47:048][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability]
[2025.06.28-20.40.47:051][ 0]LogRHI: Using Default RHI: D3D12
[2025.06.28-20.40.47:051][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.06.28-20.40.47:051][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.06.28-20.40.47:053][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2025.06.28-20.40.47:053][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.06.28-20.40.47:564][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 4060 (VendorId: 10de, DeviceId: 2882, SubSysId: 13e3196e, Revision: 00a1
[2025.06.28-20.40.47:564][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.06.28-20.40.47:564][ 0]LogD3D12RHI: Adapter has 7957MB of dedicated video memory, 0MB of dedicated system memory, and 16347MB of shared system memory, 2 output[s], UMA:false
[2025.06.28-20.40.47:564][ 0]LogD3D12RHI: Driver Version: 576.80 (internal:32.0.15.7680, unified:576.80)
[2025.06.28-20.40.47:564][ 0]LogD3D12RHI: Driver Date: 6-12-2025
[2025.06.28-20.40.47:575][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
[2025.06.28-20.40.47:575][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
[2025.06.28-20.40.47:575][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16347MB of shared system memory, 0 output[s], UMA:true
[2025.06.28-20.40.47:575][ 0]LogD3D12RHI: DirectX Agility SDK runtime found.
[2025.06.28-20.40.47:575][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2025.06.28-20.40.47:575][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.06.28-20.40.47:575][ 0]LogInit: Selected Device Profile: [WindowsEditor]
[2025.06.28-20.40.47:576][ 0]LogHAL: Display: Platform has ~ 32 GB [34282541056 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2025.06.28-20.40.47:576][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
[2025.06.28-20.40.47:576][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2025.06.28-20.40.47:576][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap → Msdf]]
[2025.06.28-20.40.47:576][ 0]LogDeviceProfileManager: Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 → 2]]
[2025.06.28-20.40.47:576][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.06.28-20.40.47:576][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
[2025.06.28-20.40.47:576][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2025.06.28-20.40.47:576][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2025.06.28-20.40.47:576][ 0]LogConfig: CVar [[ds.CADTranslator.Meshing.ActivateThinZoneMeshing:0]] deferred - dummy variable created
[2025.06.28-20.40.47:576][ 0]LogConfig: CVar [[ds.CADTranslator.Stitching.RemoveThinFaces:0]] deferred - dummy variable created
[2025.06.28-20.40.47:576][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini]
[2025.06.28-20.40.47:576][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
[2025.06.28-20.40.47:576][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Saved/Config/WindowsEditor/Editor.ini]
[2025.06.28-20.40.47:576][ 0]LogInit: Computer: GALBANOLEALDO
[2025.06.28-20.40.47:576][ 0]LogInit: User: GálbanoLealdo
[2025.06.28-20.40.47:576][ 0]LogInit: CPU Page size=4096, Cores=8
[2025.06.28-20.40.47:576][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2025.06.28-20.40.47:576][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) Virtual=31.9GB
[2025.06.28-20.40.47:576][ 0]LogMemory: Platform Memory Stats for WindowsEditor
[2025.06.28-20.40.47:576][ 0]LogMemory: Process Physical Memory: 670.07 MB used, 715.18 MB peak
[2025.06.28-20.40.47:576][ 0]LogMemory: Process Virtual Memory: 682.51 MB used, 685.79 MB peak
[2025.06.28-20.40.47:576][ 0]LogMemory: Physical Memory: 18872.21 MB used, 13822.16 MB free, 32694.38 MB total
[2025.06.28-20.40.47:577][ 0]LogMemory: Virtual Memory: 25278.56 MB used, 7415.82 MB free, 32694.38 MB total
[2025.06.28-20.40.47:577][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
[2025.06.28-20.40.47:579][ 0]LogWindows: WindowsPlatformFeatures enabled
[2025.06.28-20.40.47:581][ 0]LogChaosDD: Chaos Debug Draw Startup
[2025.06.28-20.40.47:581][ 0]LogInit: Physics initialised using underlying interface: Chaos
[2025.06.28-20.40.47:581][ 0]LogInit: Overriding language with editor language configuration option (en).
[2025.06.28-20.40.47:581][ 0]LogInit: Using OS detected locale (pt-BR).
[2025.06.28-20.40.47:589][ 0]LogInit: Setting process to per monitor DPI aware
[2025.06.28-20.40.48:004][ 0]LogWindowsTextInputMethodSystem: Available input methods:
[2025.06.28-20.40.48:004][ 0]LogWindowsTextInputMethodSystem: - Português (Brasil) - (Keyboard).
[2025.06.28-20.40.48:004][ 0]LogWindowsTextInputMethodSystem: - Português (Brasil) - Correção de Entrada por Toque (TSF IME).
[2025.06.28-20.40.48:004][ 0]LogWindowsTextInputMethodSystem: Activated input method: Português (Brasil) - (Keyboard).
[2025.06.28-20.40.48:008][ 0]LogWindowsTouchpad: Display: CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity
[2025.06.28-20.40.48:011][ 0]LogObj: Display: Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed.
[2025.06.28-20.40.48:015][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
[2025.06.28-20.40.48:015][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2025.06.28-20.40.48:144][ 0]LogRHI: Using Default RHI: D3D12
[2025.06.28-20.40.48:144][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6
[2025.06.28-20.40.48:144][ 0]LogRHI: Loading RHI module D3D12RHI
[2025.06.28-20.40.48:144][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
[2025.06.28-20.40.48:144][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
[2025.06.28-20.40.48:144][ 0]LogD3D12RHI: Integrated GPU (iGPU): false
[2025.06.28-20.40.48:144][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
[2025.06.28-20.40.48:144][ 0]LogWindows: Attached monitors:
[2025.06.28-20.40.48:144][ 0]LogWindows: resolution: 1366x768, work area: (0, 0) → (1366, 720), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.06.28-20.40.48:144][ 0]LogWindows: resolution: 1920x1080, work area: (1366, 0) → (3286, 1032), device: ‘\.\DISPLAY2’
[2025.06.28-20.40.48:144][ 0]LogWindows: Found 2 attached monitors.
[2025.06.28-20.40.48:144][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.06.28-20.40.48:144][ 0]LogRHI: RHI Adapter Info:
[2025.06.28-20.40.48:144][ 0]LogRHI: Name: NVIDIA GeForce RTX 4060
[2025.06.28-20.40.48:144][ 0]LogRHI: Driver Version: 576.80 (internal:32.0.15.7680, unified:576.80)
[2025.06.28-20.40.48:144][ 0]LogRHI: Driver Date: 6-12-2025
[2025.06.28-20.40.48:145][ 0]LogD3D12RHI: GPU DeviceId: 0x2882 (for the marketing name, search the web for “GPU Device Id”)
[2025.06.28-20.40.48:145][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
[2025.06.28-20.40.48:263][ 0]LogNvidiaAftermath: Aftermath initialized
[2025.06.28-20.40.48:264][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2025.06.28-20.40.48:350][ 0]LogNvidiaAftermath: Aftermath enabled. Active feature flags:
[2025.06.28-20.40.48:350][ 0]LogNvidiaAftermath: - Feature: EnableResourceTracking
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device1 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device2 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device3 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device4 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device5 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device6 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device7 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device8 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device9 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device10 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device11 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: ID3D12Device12 is supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Bindless resources are supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Raster order views are supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
[2025.06.28-20.40.48:350][ 0]LogD3D12RHI: Work Graphs are supported
[2025.06.28-20.40.48:431][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001DAE0E752C0)
[2025.06.28-20.40.48:431][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001DAE0E75580)
[2025.06.28-20.40.48:432][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x000001DAE0E75840)
[2025.06.28-20.40.48:432][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2025.06.28-20.40.48:432][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2025.06.28-20.40.48:674][ 0]LogD3D12RHI: NVIDIA Shader Execution Reordering interface supported!
[2025.06.28-20.40.48:674][ 0]LogD3D12RHI: Display: Batched command list execution is disabled for async queues due to known bugs in the current driver.
[2025.06.28-20.40.48:674][ 0]LogRHI: Texture pool is 4529 MB (70% of 6470 MB)
[2025.06.28-20.40.48:674][ 0]LogD3D12RHI: Async texture creation enabled
[2025.06.28-20.40.48:674][ 0]LogD3D12RHI: RHI has support for 64 bit atomics
[2025.06.28-20.40.48:687][ 0]LogVRS: Current RHI supports per-draw and screenspace Variable Rate Shading
[2025.06.28-20.40.48:690][ 0]LogCsvProfiler: Display: Metadata set : verbatimrhiname=“D3D12”
[2025.06.28-20.40.48:690][ 0]LogCsvProfiler: Display: Metadata set : rhiname=“D3D12”
[2025.06.28-20.40.48:690][ 0]LogCsvProfiler: Display: Metadata set : rhifeaturelevel=“SM6”
[2025.06.28-20.40.48:690][ 0]LogCsvProfiler: Display: Metadata set : shaderplatform=“PCD3D_SM6”
[2025.06.28-20.40.48:690][ 0]LogInit: Initializing FReadOnlyCVARCache
[2025.06.28-20.40.48:692][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyReport_0.log” -log=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyLog_0.log” -project=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” -platform=all’
[2025.06.28-20.40.48:692][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyReport_0.log” -log=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyLog_0.log” -project=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” -platform=all” ]
[2025.06.28-20.40.48:705][ 0]LogTextureFormatASTC: Display: ASTCEnc version 5.0.1 library loaded
[2025.06.28-20.40.48:705][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
[2025.06.28-20.40.48:705][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
[2025.06.28-20.40.48:705][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
[2025.06.28-20.40.48:705][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
[2025.06.28-20.40.48:705][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
[2025.06.28-20.40.48:705][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.13
[2025.06.28-20.40.48:705][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.13.dll
[2025.06.28-20.40.48:705][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
[2025.06.28-20.40.48:706][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXR’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_OpenXRClient’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
[2025.06.28-20.40.48:735][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
[2025.06.28-20.40.48:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
[2025.06.28-20.40.48:750][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
[2025.06.28-20.40.48:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
[2025.06.28-20.40.48:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
[2025.06.28-20.40.48:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
[2025.06.28-20.40.48:769][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
[2025.06.28-20.40.48:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
[2025.06.28-20.40.48:788][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacEditor’
[2025.06.28-20.40.48:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
[2025.06.28-20.40.48:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
[2025.06.28-20.40.48:807][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
[2025.06.28-20.40.48:808][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
[2025.06.28-20.40.48:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
[2025.06.28-20.40.48:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
[2025.06.28-20.40.48:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
[2025.06.28-20.40.48:827][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
[2025.06.28-20.40.48:827][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
[2025.06.28-20.40.48:858][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL_ES3_1_IOS from hinted modules, loading all potential format modules to find it
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_IOS
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_SM5_IOS
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_ES3_1_TVOS
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_SM5_TVOS
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_SM5
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_SM6
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_SIM
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_METAL_ES3_1
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: PCD3D_SM6
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: PCD3D_SM5
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: PCD3D_ES31
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: GLSL_150_ES31
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: VVM_1_0
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_VULKAN_SM5
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_VULKAN_ES31
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
[2025.06.28-20.40.48:864][ 0]LogTargetPlatformManager: SF_VULKAN_SM6
[2025.06.28-20.40.48:864][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
[2025.06.28-20.40.48:867][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
[2025.06.28-20.40.48:868][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2025.06.28-20.40.48:868][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
[2025.06.28-20.40.48:868][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.06.28-20.40.48:868][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
[2025.06.28-20.40.49:103][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1351 MiB)
[2025.06.28-20.40.49:103][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2025.06.28-20.40.49:103][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
[2025.06.28-20.40.49:136][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/Zen/Data
[2025.06.28-20.40.49:137][ 0]LogZenServiceInstance: InTree version at ‘D:/Program Files/Epic Games/UE_5.6/Engine/Binaries/Win64/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
[2025.06.28-20.40.49:137][ 0]LogZenServiceInstance: Installed version at ‘C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe’ is ‘5.6.6-202504241958-windows-x64-release-f090a03’
[2025.06.28-20.40.49:138][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed
[2025.06.28-20.40.49:642][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
[2025.06.28-20.40.49:944][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!.
[2025.06.28-20.40.49:944][ 0]LogZenServiceInstance: Local ZenServer AutoLaunch initialization completed in 0.807 seconds
[2025.06.28-20.40.49:945][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!.
[2025.06.28-20.40.49:953][ 0]LogDerivedDataCache: C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
[2025.06.28-20.40.49:953][ 0]LogDerivedDataCache: Display: C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1431.61MBs, RandomWriteSpeed=137.95MBs. Assigned SpeedClass ‘Local’
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to ‘None’
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy.
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured.
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
[2025.06.28-20.40.49:954][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
[2025.06.28-20.40.49:955][ 0]LogShaderCompilers: Guid format shader working directory is -23 characters bigger than the processId version (../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/Shaders/WorkingDirectory/25432/).
[2025.06.28-20.40.49:955][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Gálbano Lealdo/AppData/Local/Temp/UnrealShaderWorkingDir/5C7989A244E39B3263A3D6BF7F2FF0A6/’.
[2025.06.28-20.40.49:955][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2025.06.28-20.40.49:956][ 0]LogUbaHorde: Display: UBA/Horde Configuration [Uba.Provider.Horde]: Not Enabled
[2025.06.28-20.40.49:956][ 0]LogShaderCompilers: Display: Using 8 local workers for shader compilation
[2025.06.28-20.40.49:958][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
[2025.06.28-20.40.49:958][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
[2025.06.28-20.40.51:552][ 0]LogSlate: Using FreeType 2.10.0
[2025.06.28-20.40.51:552][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2025.06.28-20.40.51:554][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.51:554][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.51:554][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.51:554][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.51:576][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2025.06.28-20.40.51:577][ 0]LogEditorDomain: Display: EditorDomain is Disabled
[2025.06.28-20.40.51:592][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/CachedAssetRegistry_
.bin.
[2025.06.28-20.40.51:857][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
[2025.06.28-20.40.51:857][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
[2025.06.28-20.40.51:900][ 0]LogDeviceProfileManager: Active device profile: [000001DB1D915A00][000001DB10F42800 66] WindowsEditor
[2025.06.28-20.40.51:900][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
[2025.06.28-20.40.51:903][ 0]LogStreaming: Display: FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.40.51:904][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
[2025.06.28-20.40.51:904][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
[2025.06.28-20.40.51:904][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
[2025.06.28-20.40.51:913][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.19041.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.22621.0, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
[2025.06.28-20.40.51:914][ 0]LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyReport_1.log” -log=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyLog_1.log” -project=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” -Device=Win64@GALBANOLEALDO’
[2025.06.28-20.40.51:914][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyReport_1.log” -log=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/TurnkeyLog_1.log” -project=“D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/testfractura.uproject” -Device=Win64@GALBANOLEALDO” -nocompile -nocompileuat ]
[2025.06.28-20.40.51:941][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:942][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness because of a recursive sync load
[2025.06.28-20.40.51:942][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:942][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:943][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec because of a recursive sync load
[2025.06.28-20.40.51:943][ 0]LogStreaming: Display: Flushing package /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:943][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:945][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_M because of a recursive sync load
[2025.06.28-20.40.51:945][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/T_Default_Material_Grid_N because of a recursive sync load
[2025.06.28-20.40.51:948][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade because of a recursive sync load
[2025.06.28-20.40.51:948][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:949][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:950][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: WaitingForIo) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:951][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDiffuse because of a recursive sync load
[2025.06.28-20.40.51:951][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components because of a recursive sync load
[2025.06.28-20.40.51:952][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultLightFunctionMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultPostProcessMaterial because of a recursive sync load
[2025.06.28-20.40.51:952][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultPostProcessMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.51:984][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: b5733068969729c7ff47e98a2b7040f0b90dcf8a), compiling.
[2025.06.28-20.40.52:096][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultDeferredDecalMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultLightFunctionMaterial because of a recursive sync load
[2025.06.28-20.40.52:096][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultLightFunctionMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.52:149][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/WorldGridMaterial is adding a dynamic import to package /Engine/EngineMaterials/DefaultDeferredDecalMaterial because of a recursive sync load
[2025.06.28-20.40.52:150][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/DefaultDeferredDecalMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/WorldGridMaterial (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.52:158][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 1f6df538208dabff09957bb3d7517ba98a159b03), compiling.
[2025.06.28-20.40.52:417][ 0]LogStreaming: Display: Package /Engine/EngineMaterials/DefaultTextMaterialOpaque is adding a dynamic import to package /Engine/EngineMaterials/WorldGridMaterial because of a recursive sync load
[2025.06.28-20.40.52:417][ 0]LogStreaming: Display: Flushing package /Engine/EngineMaterials/WorldGridMaterial (state: DeferredPostLoad) recursively from another package /Engine/EngineMaterials/DefaultTextMaterialOpaque (state: CreateLinkerLoadExports) will result in a partially loaded package to avoid a deadlock.
[2025.06.28-20.40.52:763][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
[2025.06.28-20.40.52:763][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
[2025.06.28-20.40.52:763][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
[2025.06.28-20.40.52:763][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available
[2025.06.28-20.40.52:763][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2025.06.28-20.40.53:070][ 0]LogTurnkeySupport: Completed device detection: Code = 0
[2025.06.28-20.40.53:197][ 0]LogConfig: Applying CVar settings from Section [/Script/CQTest.CQTestSettings] File [Engine]
[2025.06.28-20.40.53:238][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
[2025.06.28-20.40.53:238][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
[2025.06.28-20.40.53:238][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetActorFactory name: NetActorFactory id: 0
[2025.06.28-20.40.53:238][ 0]LogIris: FNetObjectFactoryRegistry::UnregisterFactory is unregistering factory: NetSubObjectFactory name: NetSubObjectFactory id: 1
[2025.06.28-20.40.53:241][ 0]LogLiveCoding: Display: Starting LiveCoding
[2025.06.28-20.40.53:242][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2025.06.28-20.40.53:243][ 0]LogLiveCoding: Display: First instance in process group “UE_testfractura_0x52939a21”, spawning console
[2025.06.28-20.40.53:247][ 0]LogLiveCoding: Display: Waiting for server
[2025.06.28-20.40.53:255][ 0]LogSlate: Border
[2025.06.28-20.40.53:255][ 0]LogSlate: BreadcrumbButton
[2025.06.28-20.40.53:255][ 0]LogSlate: Brushes.Title
[2025.06.28-20.40.53:255][ 0]LogSlate: ColorPicker.ColorThemes
[2025.06.28-20.40.53:255][ 0]LogSlate: Default
[2025.06.28-20.40.53:255][ 0]LogSlate: Icons.Save
[2025.06.28-20.40.53:255][ 0]LogSlate: Icons.Toolbar.Settings
[2025.06.28-20.40.53:255][ 0]LogSlate: ListView
[2025.06.28-20.40.53:255][ 0]LogSlate: SoftwareCursor_CardinalCross
[2025.06.28-20.40.53:255][ 0]LogSlate: SoftwareCursor_Grab
[2025.06.28-20.40.53:255][ 0]LogSlate: TableView.DarkRow
[2025.06.28-20.40.53:255][ 0]LogSlate: TableView.Row
[2025.06.28-20.40.53:255][ 0]LogSlate: TreeView
[2025.06.28-20.40.53:312][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started…
[2025.06.28-20.40.53:315][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 3.025 ms
[2025.06.28-20.40.53:335][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled
[2025.06.28-20.40.53:335][ 0]LogInit: XR: MultiViewport is Disabled
[2025.06.28-20.40.53:335][ 0]LogInit: XR: Mobile Multiview is Disabled
[2025.06.28-20.40.53:349][ 0]LogTurnkeySupport: Turnkey Device: Win64@GalbanoLealdo: (Name=GalbanoLealdo, Type=Computer, Status=Valid, MinAllowed=10.0.19041.0, MaxAllowed=, Current=10.0.26100.0, Flags=“Device_InstallSoftwareValid”)
[2025.06.28-20.40.53:359][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2025.06.28-20.40.53:567][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2025.06.28-20.40.53:570][ 0]LogUdpMessaging: Display: Work queue size set to 1024.
[2025.06.28-20.40.53:570][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2025.06.28-20.40.53:570][ 0]LogUdpMessaging: Display: Unicast socket bound to ‘0.0.0.0:52451’.
[2025.06.28-20.40.53:572][ 0]LogUdpMessaging: Display: Added local interface ‘192.168.0.2’ to multicast group ‘230.0.0.1:6666’
[2025.06.28-20.40.53:574][ 0]LogUdpMessaging: Display: Using asynchronous task graph for message deserialization.
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 4060
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: MakeRuntimeORTDml:
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: DirectML: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: RHI D3D12: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: D3D12: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: NPU: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: Interface availability:
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: GPU: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: RDG: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: NPU: yes
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: Available graphics and compute adapters:
[2025.06.28-20.40.53:587][ 0]LogNNERuntimeORT: Selecting NPU adapter: NVIDIA GeForce RTX 4060
[2025.06.28-20.40.53:649][ 0]LogLiveLinkHub: Display: LiveLinkHubModule::StartupModule - LiveLinkHub instance will not be created. (Config: 0)
[2025.06.28-20.40.53:701][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1DC3710893C749E0800000000000E900 | Instance: 25B620614427715612066583F513EC24 (GALBANOLEALDO-25432).
[2025.06.28-20.40.53:862][ 0]LogMetaSound: Display: MetaSound Page Target Initialized to ‘Default’
[2025.06.28-20.40.53:862][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2025.06.28-20.40.53:881][ 0]LogMetaSound: MetaSound Engine Initialized
[2025.06.28-20.40.54:045][ 0]LogUsd: Attempted to call a static function from UnrealUSDWrapper before the module is actually loaded! The module will be loaded now, but not all static functions have this check. In general, please ensure an Unreal module is loaded before calling any of its static functions, for example by calling ‘FModuleManager::LoadModuleChecked(“UnrealUSDWrapper”);’ beforehand.
[2025.06.28-20.40.54:107][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDGenericDebugDrawExtension] …
[2025.06.28-20.40.54:107][ 0]LogChaosVDEditor: [FChaosVDExtensionsManager::RegisterExtension] Registering CVD Extension [FChaosVDAccelerationStructuresExtension] …
[2025.06.28-20.40.54:113][ 0]LogTimingProfiler: Initialize
[2025.06.28-20.40.54:113][ 0]LogTimingProfiler: OnSessionChanged
[2025.06.28-20.40.54:113][ 0]LoadingProfiler: Initialize
[2025.06.28-20.40.54:113][ 0]LoadingProfiler: OnSessionChanged
[2025.06.28-20.40.54:113][ 0]LogNetworkingProfiler: Initialize
[2025.06.28-20.40.54:113][ 0]LogNetworkingProfiler: OnSessionChanged
[2025.06.28-20.40.54:113][ 0]LogMemoryProfiler: Initialize
[2025.06.28-20.40.54:113][ 0]LogMemoryProfiler: OnSessionChanged
[2025.06.28-20.40.54:120][ 0]LogMutable: Creating Mutable Customizable Object System.
[2025.06.28-20.40.54:129][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.54:129][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.54:129][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.54:129][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.54:300][ 0]LogConfig: Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine]
[2025.06.28-20.40.54:372][ 0]SourceControl: Revision control is disabled
[2025.06.28-20.40.54:379][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
[2025.06.28-20.40.54:379][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
[2025.06.28-20.40.54:379][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.06.28-20.40.54:379][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.06.28-20.40.54:388][ 0]SourceControl: Revision control is disabled
[2025.06.28-20.40.54:394][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2025.06.28-20.40.54:434][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2025.06.28-20.40.54:514][ 0]LogWindows: Attached monitors:
[2025.06.28-20.40.54:514][ 0]LogWindows: resolution: 1366x768, work area: (0, 0) → (1366, 720), device: ‘\.\DISPLAY1’ [PRIMARY]
[2025.06.28-20.40.54:514][ 0]LogWindows: resolution: 1920x1080, work area: (1366, 0) → (3286, 1032), device: ‘\.\DISPLAY2’
[2025.06.28-20.40.54:514][ 0]LogWindows: Found 2 attached monitors.
[2025.06.28-20.40.54:514][ 0]LogWindows: Gathering driver information using Windows Setup API
[2025.06.28-20.40.54:587][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.54:587][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.54:587][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.54:587][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.54:606][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
[2025.06.28-20.40.54:606][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
[2025.06.28-20.40.54:606][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.06.28-20.40.54:606][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.06.28-20.40.54:654][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.54:654][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.54:654][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.54:654][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.54:671][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
[2025.06.28-20.40.54:671][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
[2025.06.28-20.40.54:671][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.06.28-20.40.54:671][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.06.28-20.40.55:133][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2025.06.28-20.40.55:137][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.06.28-20.40.55:137][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2025.06.28-20.40.55:182][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.55:182][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.55:182][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.55:182][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.55:199][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
[2025.06.28-20.40.55:199][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
[2025.06.28-20.40.55:199][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.06.28-20.40.55:199][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.06.28-20.40.55:266][ 0]LogCollectionManager: Loaded 0 collections in 0.001149 seconds
[2025.06.28-20.40.55:270][ 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Saved/Collections/’ took 0.00s
[2025.06.28-20.40.55:278][ 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/Developers/GálbanoLealdo/Collections/’ took 0.01s
[2025.06.28-20.40.55:283][ 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/Collections/’ took 0.00s
[2025.06.28-20.40.55:355][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
[2025.06.28-20.40.55:355][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png]
[2025.06.28-20.40.55:355][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
[2025.06.28-20.40.55:355][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png] file: [../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png]
[2025.06.28-20.40.55:372][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Icons/doc_16x.png’ error.
[2025.06.28-20.40.55:372][ 0]LogStreaming: Warning: Failed to read file ‘../../../Engine/Content/Slate/Common/ButtonHoverHint.png’ error.
[2025.06.28-20.40.55:372][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png] file: [../../../Engine/Content/Slate/Common/ButtonHoverHint.png]
[2025.06.28-20.40.55:372][ 0]LogSlate: Could not load file for Slate resource: [../../../Engine/Content/Slate/Icons/doc_16x.png] file: [../../../Engine/Content/Slate/Icons/doc_16x.png]
[2025.06.28-20.40.55:423][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-06-28T20:40:55.423Z using C
[2025.06.28-20.40.55:423][ 0]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3775.64bit, ClientId=xyza7891REBVsEqSJRRNXmlS7EQHM459, ProductId=86f32f1151354e7cb39c12f8ab2c22a3, SandboxId=a01927f7421a4d4995673fe30ef46945, DeploymentId=a652a72ea1664dcab3a467891eea5f30, ProductName=testfractura, ProductVersion=++UE5+Release-5.6-CL-43139311, IsServer=false, Flags=DisableOverlay]
[2025.06.28-20.40.55:423][ 0]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.06.28-20.40.55:424][ 0]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.06.28-20.40.55:430][ 0]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.06.28-20.40.55:430][ 0]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.06.28-20.40.55:431][ 0]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.06.28-20.40.55:431][ 0]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000072
[2025.06.28-20.40.55:487][ 0]LogUObjectArray: 47972 objects as part of root set at end of initial load.
[2025.06.28-20.40.55:488][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2025.06.28-20.40.55:603][ 0]LogTextureGraph: Warning: serialize Var v-1<0x00000000>: NOT FOUND for None
[2025.06.28-20.40.55:609][ 0]LogAutomationTest: Error: Condition failed
[2025.06.28-20.40.55:609][ 0]LogAutomationTest: Error: Condition failed
[2025.06.28-20.40.55:694][ 0]LogEngine: Initializing Engine…
[2025.06.28-20.40.55:913][ 0]LogTedsSettings: UTedsSettingsEditorSubsystem::Initialize
[2025.06.28-20.40.55:915][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2025.06.28-20.40.56:207][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll
[2025.06.28-20.40.56:219][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll
[2025.06.28-20.40.56:227][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled
[2025.06.28-20.40.56:239][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2025.06.28-20.40.56:240][ 0]LogInit: Texture streaming: Enabled
[2025.06.28-20.40.56:244][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] AnalyticsET::StartSession ( APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.6.0-43139311+++UE5+Release-5.6 )
[2025.06.28-20.40.56:341][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2025.06.28-20.40.56:348][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2025.06.28-20.40.56:349][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: Audio Device Manager Initialized
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2025.06.28-20.40.56:350][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2025.06.28-20.40.56:350][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2025.06.28-20.40.56:356][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2025.06.28-20.40.56:390][ 0]LogAudioMixer: Display: Using Audio Hardware Device Alto-falantes (USB PnP Sound Device)
[2025.06.28-20.40.56:390][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2025.06.28-20.40.56:392][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2025.06.28-20.40.56:392][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2025.06.28-20.40.56:393][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2025.06.28-20.40.56:393][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2025.06.28-20.40.56:397][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2025.06.28-20.40.56:397][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2025.06.28-20.40.56:397][ 0]LogInit: FAudioDevice initialized with ID 1.
[2025.06.28-20.40.56:397][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2025.06.28-20.40.56:397][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
[2025.06.28-20.40.56:403][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2025.06.28-20.40.56:408][ 0]LogInit: Undo buffer set to 256 MB
[2025.06.28-20.40.56:408][ 0]LogInit: Transaction tracking system initialized
[2025.06.28-20.40.56:417][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Saved/SourceControl/UncontrolledChangelists.json
[2025.06.28-20.40.56:457][ 0]LocalizationService: Localization service is disabled
[2025.06.28-20.40.56:537][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2025.06.28-20.40.56:626][ 0]LogAutoReimportManager: Warning: Unable to watch directory ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/ as it will conflict with another watching ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/.
[2025.06.28-20.40.56:626][ 0]LogAutoReimportManager: Warning: Unable to watch directory ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/ as it will conflict with another watching ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/.
[2025.06.28-20.40.56:632][ 0]LogFileCache: Scanning file cache for directory ‘D:/Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/’ took 0.00s
[2025.06.28-20.40.56:677][ 0]LogNNEDenoiser: Ray Tracing is not enabled, therefore NNEDenoiser is not registered!
[2025.06.28-20.40.56:684][ 0]LogPython: Python enabled via CVar ‘Engine.Python.IsEnabledByDefault’
[2025.06.28-20.40.56:684][ 0]LogPython: Using Python 3.11.8
[2025.06.28-20.40.56:710][ 0]LogPython: Display: No pip-enabled plugins with python dependencies found, skipping
[2025.06.28-20.40.57:064][ 0]LogTextureGraphEngine: Initialising the TextureGraphEngine!
[2025.06.28-20.40.57:071][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2025.06.28-20.40.57:155][ 0]LogEditorDataStorage: Initializing
[2025.06.28-20.40.57:158][ 0]LogEditorDataStorage: Initialized
[2025.06.28-20.40.57:161][ 0]LogCore: Display: GameplayInsights module auto-connecting to local trace server…
[2025.06.28-20.40.57:201][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete
[2025.06.28-20.40.57:257][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2025.06.28-20.40.57:260][ 0]SourceControl: Revision control is disabled
[2025.06.28-20.40.57:260][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 11.339
[2025.06.28-20.40.57:261][ 0]Cmd: MAP LOAD FILE=“../../../Engine/Content/Maps/Templates/OpenWorld.umap” TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=4
[2025.06.28-20.40.57:264][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2025.06.28-20.40.57:264][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.06.28-20.40.57:285][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2025.06.28-20.40.57:287][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms
[2025.06.28-20.40.57:296][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled_1’.
[2025.06.28-20.40.57:296][ 0]LogChaosDD: Creating Chaos Debug Draw Scene for world Untitled_1
[2025.06.28-20.40.57:299][ 0]LogWorldPartition: ULevel::OnLevelLoaded(Untitled_1)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2025.06.28-20.40.57:299][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2025.06.28-20.40.57:299][ 0]LogWorldPartition: UWorldPartition::Initialize : World = /Temp/Untitled_1.Untitled_1, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2025.06.28-20.40.57:462][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.06.28-20.40.57:470][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.06.28-20.40.57:477][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.06.28-20.40.57:483][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2025.06.28-20.40.57:483][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2025.06.28-20.40.57:483][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile
[2025.06.28-20.40.57:489][ 0]LogDeviceProfileManager: Display: Deviceprofile None not found.
[2025.06.28-20.40.57:619][ 0]LogWorldPartition: Display: WorldPartition initialize took 320.391 ms
[2025.06.28-20.40.57:805][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2025.06.28-20.40.57:830][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2025.06.28-20.40.57:831][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2025.06.28-20.40.57:833][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 1,362ms to complete.
[2025.06.28-20.40.57:843][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 11.921
[2025.06.28-20.40.57:935][ 0]LogPlacementMode: Display: The Asset Registry is not yet fully loaded so some placeable classes might be missing.
[2025.06.28-20.40.58:066][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.06.28-20.40.58:154][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.06.28-20.40.58:246][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.06.28-20.40.58:309][ 0]LogAssetRegistry: Display: Asset registry cache written as 77.0 MiB to ../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Intermediate/CachedAssetRegistry_*.bin
[2025.06.28-20.40.58:333][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2025.06.28-20.40.58:417][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:417][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:417][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:417][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:417][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:418][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:418][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:418][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:418][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:419][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:419][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:419][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:419][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:419][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:419][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:420][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:420][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:420][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:420][ 0]LogPakFile: Initializing PakPlatformFile
[2025.06.28-20.40.58:420][ 0]LogPakFile: Display: Mounted Pak file ‘D:/Program Files/Epic Games/UE_5.6/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
[2025.06.28-20.40.58:512][ 0]LogSlate: Took 0.000201 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2025.06.28-20.40.58:515][ 0]LogSlate: Took 0.000223 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2025.06.28-20.40.58:516][ 0]LogSlate: Took 0.000100 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2025.06.28-20.40.59:109][ 0]LogPSOHitching: Encountered 50 PSO creation hitches so far (9 graphics, 41 compute). 0 of them were precached.
[2025.06.28-20.40.59:427][ 0]LogPSOHitching: Encountered 100 PSO creation hitches so far (10 graphics, 90 compute). 0 of them were precached.
[2025.06.28-20.40.59:914][ 0]LogStall: Startup…
[2025.06.28-20.40.59:918][ 0]LogStall: Startup complete.
[2025.06.28-20.40.59:922][ 0]LogLoad: (Engine Initialization) Total time: 14.00 seconds
[2025.06.28-20.41.00:594][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2025.06.28-20.41.00:594][ 0]LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“1000”
[2025.06.28-20.41.00:647][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2025.06.28-20.41.00:649][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py… started…
[2025.06.28-20.41.00:649][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Importers/USDImporter/Content/Python/init_unreal.py… took 162 us
[2025.06.28-20.41.00:649][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… started…
[2025.06.28-20.41.00:680][ 0]LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>

[2025.06.28-20.41.00:708][ 0]LogPython: Display: Running start-up script D:/Program Files/Epic Games/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 59.114 ms (total: 59.276 ms)
[2025.06.28-20.41.01:012][ 1]LogAssetRegistry: AssetRegistryGather time 0.1923s: AssetDataDiscovery 0.0162s, AssetDataGather 0.0605s, StoreResults 0.1156s. Wall time 9.4380s.
NumCachedDirectories 2168. NumUncachedDirectories 24. NumCachedFiles 9952. NumUncachedFiles 1.
BackgroundTickInterruptions 0.
[2025.06.28-20.41.01:041][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.06.28-20.41.01:053][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.06.28-20.41.01:053][ 1]LogSourceControl: Uncontrolled asset discovery started…
[2025.06.28-20.41.01:123][ 1]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2025.06.28-20.41.01:283][ 2]LogPSOHitching: Encountered 150 PSO creation hitches so far (33 graphics, 117 compute). 0 of them were precached.
[2025.06.28-20.41.01:346][ 2]LogSourceControl: Uncontrolled asset discovery finished in 0.292863 seconds (Found 9929 uncontrolled assets)
[2025.06.28-20.41.01:951][ 4]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 6.188244
[2025.06.28-20.41.01:952][ 4]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.06.28-20.41.01:954][ 4]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 6.520882
[2025.06.28-20.41.03:239][ 8]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.06.28-20.41.03:904][ 10]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 8.140663
[2025.06.28-20.41.03:907][ 10]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -987497851
[2025.06.28-20.41.03:907][ 10]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 8.140663, Update Interval: 304.066895
[2025.06.28-20.41.37:244][109]LogPSOHitching: Encountered 200 PSO creation hitches so far (61 graphics, 139 compute). 0 of them were precached.
[2025.06.28-20.41.39:208][122]LogStreaming: Display: FlushAsyncLoading(488): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.41.39:352][122]LogAssetEditorSubsystem: Opening Asset editor for MetaHumanCharacter /Game/NewFolder/test.test
[2025.06.28-20.41.39:352][122]LogMetaHumanCoreTechLib: Display: Loading texture synthesis model data from file ../../../Engine/Plugins/MetaHuman/MetaHumanCharacter/Content/Optional/TextureSynthesis/TS-1.3-D_UE_res-1024_nchr-153/compressed.ar
[2025.06.28-20.41.39:485][122]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
[2025.06.28-20.41.39:500][122]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.06.28-20.41.39:500][122]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.06.28-20.41.39:500][122]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.06.28-20.41.39:500][122]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.06.28-20.41.39:502][122]LogSkeletalMesh: Building Skeletal Mesh SKM_Face…
[2025.06.28-20.41.39:517][122]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face) …
[2025.06.28-20.41.41:307][122]LogSkeletalMesh: Skeletal mesh [/MetaHumanCharacter/Face/SKM_Face.SKM_Face]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2025.06.28-20.41.41:319][122]LogSkeletalMesh: Built Skeletal Mesh [1.82s] /MetaHumanCharacter/Face/SKM_Face.SKM_Face
[2025.06.28-20.41.41:889][122]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Body) …
[2025.06.28-20.41.42:123][122]LogDNAToSkelMeshMap: InitVertexMap: 2.589300
[2025.06.28-20.41.42:125][122]LogDNAToSkelMeshMap: InitVertexMap: 2.126500
[2025.06.28-20.41.46:322][122]LogDNAToSkelMeshMap: Map joints: 0.362100
[2025.06.28-20.41.46:632][122]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (BodyMesh_1) …
[2025.06.28-20.41.46:887][122]LogDNAToSkelMeshMap: InitVertexMap: 272.121800
[2025.06.28-20.41.47:726][122]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.06.28-20.41.47:801][122]LogMetaHumanCharacterEditor: Time to read character preview assets = 0.0043898000003537163
[2025.06.28-20.41.48:367][122]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘MetaHumanCharacterEditorLayout_5’ but failed for some reason. It will not be displayed.
[2025.06.28-20.41.48:606][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_BaseEnvironment_LevelInstance_1) is flushing async loading
[2025.06.28-20.41.48:622][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_PostProcessing_LevelInstance_2) is flushing async loading
[2025.06.28-20.41.48:691][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Studio_LevelInstance_3) is flushing async loading
[2025.06.28-20.41.48:761][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Split_LevelInstance_4) is flushing async loading
[2025.06.28-20.41.48:765][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Fireside_LevelInstance_5) is flushing async loading
[2025.06.28-20.41.48:769][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Moonlight_LevelInstance_6) is flushing async loading
[2025.06.28-20.41.48:774][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Tungsten_LevelInstance_7) is flushing async loading
[2025.06.28-20.41.48:778][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Portrait_LevelInstance_8) is flushing async loading
[2025.06.28-20.41.48:787][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/RedLantern_LevelInstance_9) is flushing async loading
[2025.06.28-20.41.48:792][122]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/TextureBooth_LevelInstance_10) is flushing async loading
[2025.06.28-20.41.49:956][124]LogPSOHitching: Encountered 250 PSO creation hitches so far (82 graphics, 168 compute). 0 of them were precached.
[2025.06.28-20.41.56:377][462]LogStreaming: Display: FlushAsyncLoading(521): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.00:085][655]LogStreaming: Display: FlushAsyncLoading(523): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.18:966][451]LogDNAToSkelMeshMap: Map joints: 0.343000
[2025.06.28-20.42.19:261][451]LogSkeletalMesh: Building Skeletal Mesh BodyMesh_1…
[2025.06.28-20.42.19:276][451]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (BodyMesh_1) …
[2025.06.28-20.42.19:876][451]LogSkeletalMesh: Built Skeletal Mesh [0.62s] /Engine/Transient.UnrealEdEngine_0:MetaHumanCharacterEditorSubsystem_0.BodyMesh_1
[2025.06.28-20.42.19:887][451]LogDNAToSkelMeshMap: InitVertexMap: 1.664600
[2025.06.28-20.42.20:872][513]LogStreaming: Display: FlushAsyncLoading(524): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.21:967][518]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2025.06.28-20.42.22:139][519]LogPSOHitching: Encountered 300 PSO creation hitches so far (119 graphics, 181 compute). 0 of them were precached.
[2025.06.28-20.42.22:160][519]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2025.06.28-20.42.22:369][521]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2025.06.28-20.42.22:469][521]LogD3D12RHI: Waited for PSO creation for 200.000000ms
[2025.06.28-20.42.33:115][ 74]LogStreaming: Display: FlushAsyncLoading(538): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.39:661][481]LogStreaming: Display: FlushAsyncLoading(551): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.49:955][ 80]LogDerivedDataCache: C:/Users/Gálbano Lealdo/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB.
[2025.06.28-20.42.52:822][277]LogFileHelpers: InternalPromptForCheckoutAndSave started…
[2025.06.28-20.42.52:879][277]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewFolder/test] ([1] browsable assets)…
[2025.06.28-20.42.52:879][277]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewFolder/test]
[2025.06.28-20.42.52:879][277]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewFolder/test” FILE=“../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/NewFolder/test.uasset” SILENT=true
[2025.06.28-20.42.52:880][277]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_1
[2025.06.28-20.42.52:890][277]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_PostProcessing_LevelInstance_13) is flushing async loading
[2025.06.28-20.42.52:890][277]LogStreaming: Display: FlushAsyncLoading(553): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.42.52:892][277]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Studio_LevelInstance_11) is flushing async loading
[2025.06.28-20.42.52:895][277]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_BaseEnvironment_LevelInstance_12) is flushing async loading
[2025.06.28-20.42.53:044][277]LogSavePackage: Moving output files for package: /Game/NewFolder/test
[2025.06.28-20.42.53:044][277]LogSavePackage: Moving ‘../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Saved/testA6C77B6B4F5277428CE7A5964AEBEF6C.tmp’ to ‘../../../../../../Users/Gálbano Lealdo/Documents/Unreal Projects/testfractura/Content/NewFolder/test.uasset’
[2025.06.28-20.42.53:057][277]LogFileHelpers: InternalPromptForCheckoutAndSave took 234.464 ms
[2025.06.28-20.42.53:126][277]LogContentValidation: Display: Starting to validate 1 assets
[2025.06.28-20.42.53:126][277]LogContentValidation: Enabled validators:
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2025.06.28-20.42.53:126][277]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2025.06.28-20.42.53:127][277]AssetCheck: /Game/NewFolder/test Validating asset
[2025.06.28-20.43.00:051][691]LogMetaHumanCharacterEditor: Display: Auto-Rigging Face Mesh
[2025.06.28-20.43.01:131][738]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-06-28T20:43:01.131Z using C
[2025.06.28-20.43.01:131][738]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.3775.64bit, ClientId=xyza7891Vvenk5Y4gTqAtlR68CLCxlQa, ProductId=4f96de1c53a5447286140dfadc531909, SandboxId=56ebfb981e2c45439be6fc5cdca5a5f9, DeploymentId=c9637d8badcd44c9a311d267b5dc1eb4, ProductName=testfractura, ProductVersion=++UE5+Release-5.6-CL-43139311, IsServer=false, Flags=DisableOverlay]
[2025.06.28-20.43.01:132][738]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.06.28-20.43.01:133][738]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.06.28-20.43.01:133][738]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.06.28-20.43.01:133][738]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.06.28-20.43.01:134][738]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.06.28-20.43.01:134][738]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000042
[2025.06.28-20.43.01:369][747]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 0.204992
[2025.06.28-20.43.01:370][747]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.06.28-20.43.01:371][747]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 0.234857
[2025.06.28-20.43.01:827][775]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.06.28-20.43.02:063][783]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 0.899669
[2025.06.28-20.43.02:065][783]LogEOSSDK: LogEOS: SDK Config Data - Watermark: -987497851
[2025.06.28-20.43.02:065][783]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 0.899669, Update Interval: 302.010559
[2025.06.28-20.43.02:288][800]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…lQa AccountId: 2ad…f2f Access[Expires: 2025.06.28-22.43.02 Remaining: 7200.60] Refresh[Expires: 2025-12-25T20:43:02.604Z Remaining: 15552000.60] State: Valid
[2025.06.28-20.43.02:305][801]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.06.28-20.43.02:613][821]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.06.28-20.43.02:899][836]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-jr8PpiquYUW6i40nG2Ykdw-e5gjekLkJUWl6l1q0id4Fg]
[2025.06.28-20.43.48:290][764]LogStreaming: Display: FlushAsyncLoading(556): 1 QueuedPackages, 0 AsyncPackages
[2025.06.28-20.43.48:341][764]LogInterchangeEngine: Display: Interchange import: Using stack [OverridePipeline] to import.
[2025.06.28-20.43.48:341][764]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Gálbano Lealdo/AppData/Local/Temp/Archetype73C9BE884A0D5AD226D573BB4AE9C76D.dna]
[2025.06.28-20.44.03:647][764]LogMemory: Warning: Freeing 33554432 bytes (32.0 MiB) from backup pool to handle out of memory.
[2025.06.28-20.44.03:647][764]LogMemory: Warning: MemoryStats:
AvailablePhysical 7833604096 (7.30 GiB)
AvailableVirtual 12210176 (0.01 GiB)
UsedPhysical 14123122688 (13.15 GiB)
PeakUsedPhysical 14123122688 (13.15 GiB)
UsedVirtual 19903680512 (18.54 GiB)
PeakUsedVirtual 19912085504 (18.54 GiB)
[2025.06.28-20.44.03:647][764]Allocator Stats for Mimalloc: (not implemented)
[2025.06.28-20.44.03:647][764]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2025.06.28-20.44.03:647][764]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 263]
Ran out of memory allocating 2307384 (2.2 MiB) bytes with alignment 4. Last error msg: O arquivo de paginação é muito pequeno para que esta operação seja concluída..

[2025.06.28-20.44.03:647][764]LogWindows: Windows GetLastError: A operação foi concluída com êxito. (0)

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Other

Steps to Reproduce

1I create a metahuman character
2. I edit body and head
3. change materials
4. Try to rig full character
5. when process researches 75% crashes

Expected Result

To create rig and blendshapes without crashes

Observed Result

The unreal engine crashes

Platform(s)

Unreal Engine 5 windows 11 64 bits

same here, tried it in 3 new projects now. Its felt like I was the only one

Please try adding more virtual memory

How to add virtual Memory

1 Like

Thank you @Jimbohalo10 this solved the problem

1 Like