UE5.4 (and 5.4.1) shadows are broken in VR (VR Template, default settings)

The shadow flickering issue in the left eye still persists when using VR in a large UE 5.4.3. project

As a temporary fix you can use the console command “r.shadow.virtual.onepassprojection 0” which fixes the flickering but has a huge performance cost.

Here is some information on the settings/hardware that I am using:

GPU: RTX 4090
CPU: I9-13900K

Nanite - Enabled
Lumen - Enabled

Shadow Map Method - Virtual Shadow Maps

Lumen Settings
Use Hardware Ray Tracing when available - Enabled
Ray Lighting Mode - Hit lighting for Reflections
High Quality Translucency Reflections - Enabled
Software Ray Tracing Mode - Detail Tracing
Ray Traced Translucent Refractions - Enabled

Hardware Ray Tracing Settings
Ray Traced Shadows - Disabled

VR Settings
Stereo Foveation Level - High
Dynamic Foveation - Enabled
Instanced Stereo - Enabled
Mobile HDR - Disabled
Mobile Multi-view - Enabled
Round Robin Occlusion Queries - Enabled

DLSS Settings
DLSS - Enabled
DLSS Mode - Ultra Performance

Is this bug still being worked on?
Is there an ETA for when this issue will be fixed in VR?

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