The shadow flickering issue in the left eye still persists when using VR in a large UE 5.4.3. project
As a temporary fix you can use the console command “r.shadow.virtual.onepassprojection 0” which fixes the flickering but has a huge performance cost.
Here is some information on the settings/hardware that I am using:
GPU: RTX 4090
CPU: I9-13900K
Nanite - Enabled
Lumen - Enabled
Shadow Map Method - Virtual Shadow Maps
Lumen Settings
Use Hardware Ray Tracing when available - Enabled
Ray Lighting Mode - Hit lighting for Reflections
High Quality Translucency Reflections - Enabled
Software Ray Tracing Mode - Detail Tracing
Ray Traced Translucent Refractions - Enabled
Hardware Ray Tracing Settings
Ray Traced Shadows - Disabled
VR Settings
Stereo Foveation Level - High
Dynamic Foveation - Enabled
Instanced Stereo - Enabled
Mobile HDR - Disabled
Mobile Multi-view - Enabled
Round Robin Occlusion Queries - Enabled
DLSS Settings
DLSS - Enabled
DLSS Mode - Ultra Performance
Is this bug still being worked on?
Is there an ETA for when this issue will be fixed in VR?