UE5.3 LandScape LightMap error with GPULightMass

create a landScape without nanite

BuildLight by GPULightMass. it cant get correct shadowmap

it can fix by build naniteData.
16970966425384

only landScape with Nanite canbe use in UE5.3? or there is any settings i should change?

PS: the shadow also works correct in CPULightMass.

hi @zhushiboai
You will need the patch to UE 5.3 to make this work see
GPU Lightmass not working on Landscape 5.3 patch

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