Would really appreciate some assistance interpreting this! Thanks in advance…
AMD Ryzen 16-core; RTX 3090; 128 gig RAM, Windows 10
Assertion failed: InIndex >= 0 && InIndex <= kNullIndex [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphDefinitions.h] [Line: 330]
UnrealEditor_RenderCore!FRDGBuilder::CreateSRV() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:108]
UnrealEditor_Renderer!Nanite::AddPass_InstanceHierarchyAndClusterCull() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteCullRaster.cpp:2448]
UnrealEditor_Renderer!Nanite::CullRasterize() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteCullRaster.cpp:3735]
UnrealEditor_Renderer!Nanite::CullRasterize() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Nanite\NaniteCullRaster.cpp:3909]
UnrealEditor_Renderer!FSceneRenderer::RenderShadowDepthMaps() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\ShadowDepthRendering.cpp:1797]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:3604]
UnrealEditor_Renderer!RenderViewFamilies_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4413]
UnrealEditor_Renderer!<lambda_3332acdaafdbf3c437080709986d7e10>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4681]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_3332acdaafdbf3c437080709986d7e10> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:209]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::
87’::FDrawSceneCommandName,<lambda_3332acdaafdbf3c437080709986d7e10> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:758]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:416]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]