My project started crashing every time I started it up and I never added or removed any plugins or anything, the project started crashing out of the blue and I can’t find any solution to the error anywhere.
One thing to try would be deleting your ‘saved’ and ‘intermediate’ folders of your project. These contain cached info and will be regenerated upon launch.
To clear you engine settings delete yourproject/Config/DefaultEngine.ini
Optional, but if you wanted to get more info about the crash you could install Debugging Symbols (Dropdown next to ‘Launch’ on your engine version → Options → Editor symbols for debugging)
Another thing to try would be to copy the ‘content’ folder into a new project and see if you can open the new project.
Let us know if any of those solve it, welcome to the forums.
Hey there, try removing high poly assets from content folder before launching the project. Also try opening clean UE project and then open your project right after (having both opened), remove heavy assets, set texture resolution to lower settings and enable virtual texturing. I assume you work with large project, if not, above mentioned will probably not going to help. Good luck! )
I removed the ‘Saved’ and ‘Intermediate’ files, and I was still getting the same crash report, but when I removed the ‘defaultengine.ini’ I was able to open the project, but it wasn’t the project I was working on, it was a terrain made up of tiles with mountains in the distance in all directions. Also, all of my actors were gone, and they were not in a different level, they were just gone. I also tried moving the ‘content’ folder to a new project and I still got the same crash report. Here is the more detailed crash report
I opened UE5 and before starting my project, I tried to open the terminal by pressing the ‘~’ key, but the terminal wasn’t opening. Do I need to be in the project in order to open it?
Yes, you’d need to be ‘in editor’ as opposed to the loading screen.
The map that loads on startup is defined in config/DefaultEngine.ini (that’s why it loaded the default map when you deleted it before) - So try loading into that map and entering the command.
I’ve heard of some foreign keyboards having trouble opening the console, in UE5 there is now a ‘enter console command’ text box at the bottom of the editor!
I loaded up the project without the DefaultEngine.ini and it took me to the default level, and I entered the command, but when I hit enter, nothing seemed to change, so I put the original DefaultEngine.ini back in the files and reopened the project, but I still got the same crash report
Thanks for checking that, unfortunately I think It’s now safe to classify that idea as a ‘dead end’
If you have a previous version of this level that you can open, you can copy-paste actors between levels to rebuild it. I can’t think of any other ideas right now. If you wait until 5.1 there is a small chance this crash will be fixed.
I poured my soul into my project only to have it’s delicate ■■■ break for some unknown reason, thanks to you, it is saved. EPIC should really think about a simple ‘Repair’ button to examine and fix issues