UE5.1 Shadow receiving issues from baked stationary directional Light

Movable objects doesn’t receive Shadows from Stationary lights after light bake.
“single sample shadows from stationary lights” work, but the “standard shadows” does not.
which is a bit weird because in 5.0 it was the opposite.
thanks in advance

I also used UE5 lighting to build and bake recently, and found that the high-quality parameters did not work, there were black mosaics on the side, and some places had particularly poor lighting. I don’t know if the high-quality baking has modified any controls