Hello Community,
this is my first post, so sorry if this question is in the wrong topic.
So in Photoshop I got a texture with an alpha channel that I exportet as PNG with Alpha Channel. Every black pixel in Photoshop is black.
When I import the texture into my UE5.1 project some dark black spots turning green or have like a green shimmer on them.
Thats where I believe I get this kind of green shimmer on the model in my scene.
Can someone help me with this? Why is this happening or can I import lossless?
I already tried to import it as TIF and TGA but that doesn’t seem to fix the problem.
I also tried changing some values under “compression” when opening the texture inside Unreal Engine.
I will link some pictures in the following.