I’ve already switched from DX11 to DX12 (SM6) the same day I upgraded my project from UE5.0 to UE5.1 - and this crash started to happen after I make the switch to UE5.1
I’ve visited the thread you mentioned before posting here, and it seems the problem is either :
Not switch to DX12 or
MSI afterburner is messing with Unreal Editor
both are not applicable to my case, unfortunately
A similar case I found was on UnrealSlacker Discord channel where the person posted the exact same crash report as mine - he was using DX12 with the latest Nvidia driver, however, no solution was given except suggesting he downgrade from DX12 to DX11 to prevent the crash from happening again.
Clearing the project cache:
Try deleting the project cache that Unreal Engine uses for temporary files. These are folders such as “DerivedDataCache”, “Intermediate” and “Saved”. Delete them, or move the folder to another location. When opening the project they will be restored.
In the DefaultEngine.ini settings you need to set the desired value DirectX.