Specs:
Processor: 12th Gen Intel(R) Core™ i7-12700F (20 CPUs), ~2.1GHz
Operating System: Windows 11 Home 64-bit
Memory: 49152MB RAM
Card name: NVIDIA GeForce RTX 3060
Dedicated Memory: 12142 MB
I tried anything, i don’t have Afterburner or anything else related to overclocking.
TDRDelay and so one was tested but without success. Changed Game to Studio Driver and again it failed.
It occurs in Fullscreen, Window and Borderless Window. I tried do disable AntiAliasing in the NVidia Software… as i said everything…
I exported it with dx12 RHI and dx11RHi and both crashed (see the Pictures)
How to crash the Game (Shipped)
As a host:
Open the Game, Start a server and load a map and after this, if you want to go back to the main menu it crashed (Close Server and Load main menu map)
as a Client:
Open the Game, Join Server - > Crash (Connect to server and load map)
i found a workaround now
Game is exported as DX12RHI, but when the game is started with the “-dx11” start parameter it don’t crash.