Alternating stacks:
> UnrealEditor-ThatPlugin.dll!UMainMenuWidget::NativePreConstruct() Line 53 C++
UnrealEditor-UMG.dll!UUserWidget::OnWidgetRebuilt() Line 812 C++
UnrealEditor-UMG.dll!UWidget::TakeWidget_Private(TFunctionRef<TSharedPtr<SObjectWidget,1> __cdecl(UUserWidget *,TSharedRef<SWidget,1>)> ConstructMethod) Line 999 C++
UnrealEditor-UMG.dll!UWidget::TakeWidget() Line 916 C++
UnrealEditor-UMGEditor.dll!FWidgetBlueprintEditorUtils::DrawSWidgetInRenderTargetInternal(UUserWidget * WidgetInstance, FRenderTarget * RenderTarget2D, UTextureRenderTarget2D * TextureRenderTarget, UE::Math::TVector2<double> ThumbnailSize, bool bIsForThumbnail, TOptional<UE::Math::TVector2<double>> ThumbnailCustomSize, EThumbnailPreviewSizeMode ThumbnailSizeMode) Line 2210 C++
UnrealEditor-UMGEditor.dll!FWidgetBlueprintEditorUtils::DrawSWidgetInRenderTargetForThumbnail(UUserWidget * WidgetInstance, FRenderTarget * RenderTarget2D, UE::Math::TVector2<double> ThumbnailSize, TOptional<UE::Math::TVector2<double>> ThumbnailCustomSize, EThumbnailPreviewSizeMode ThumbnailSizeMode) Line 2193 C++
UnrealEditor-UMGEditor.dll!UWidgetBlueprintThumbnailRenderer::Draw(UObject * Object, int X, int Y, unsigned int Width, unsigned int Height, FRenderTarget * RenderTarget, FCanvas * Canvas, bool bAdditionalViewFamily) Line 207 C++
UnrealEditor-UnrealEd.dll!ThumbnailTools::RenderThumbnail(UObject * InObject, const unsigned int InImageWidth, const unsigned int InImageHeight, ThumbnailTools::EThumbnailTextureFlushMode::Type InFlushMode, FTextureRenderTargetResource * InTextureRenderTargetResource, FObjectThumbnail * OutThumbnail) Line 4970 C++
UnrealEditor-UnrealEd.dll!FAssetThumbnailPool::LoadThumbnail(TSharedRef<FAssetThumbnailPool::FThumbnailInfo,1> ThumbnailInfo, bool & bIsAssetStillCompiling, const FAssetData & CustomAssetToRender) Line 1198 C++
UnrealEditor-UnrealEd.dll!FAssetThumbnailPool::Tick(float DeltaTime) Line 1131 C++
UnrealEditor-UnrealEd.dll!FTickableEditorObject::TickObjects(const float DeltaSeconds) Line 50 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1648 C++
UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 517 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5369 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 66 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 202 C++
UnrealEditor.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 107 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 244 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 282 C++
> UnrealEditor-ThatPlugin.dll!<lambda_27ff781a90f46d067560d11dab9bca51>::operator()<FLogCategory,wchar_t [7],wchar_t const *,wchar_t const *>(const FLogCategory & LCategoryName, const wchar_t[7] & LFormat, const wchar_t * const & <UE_LOG_Args_0>, const wchar_t * const & <UE_LOG_Args_1>) Line 53 C++
UnrealEditor-ThatPlugin.dll!DispatchCheckVerify<void,<lambda_27ff781a90f46d067560d11dab9bca51>,FLogCategory,wchar_t [7],wchar_t const *,wchar_t const *>(UMainMenuWidget::NativePreConstruct::__l9::<lambda_27ff781a90f46d067560d11dab9bca51> && Inner, const FLogCategory & <Args_0>, const wchar_t[7] & <Args_1>, const wchar_t * const & <Args_2>, const wchar_t * const & <Args_3>) Line 172 C++
UnrealEditor-ThatPlugin.dll!UMainMenuWidget::NativePreConstruct() Line 53 C++
UnrealEditor-UMG.dll!UUserWidget::OnWidgetRebuilt() Line 812 C++
UnrealEditor-UMG.dll!UWidget::TakeWidget_Private(TFunctionRef<TSharedPtr<SObjectWidget,1> __cdecl(UUserWidget *,TSharedRef<SWidget,1>)> ConstructMethod) Line 999 C++
UnrealEditor-UMG.dll!UWidget::TakeWidget() Line 916 C++
UnrealEditor-UMGEditor.dll!FWidgetBlueprintEditorUtils::DrawSWidgetInRenderTargetInternal(UUserWidget * WidgetInstance, FRenderTarget * RenderTarget2D, UTextureRenderTarget2D * TextureRenderTarget, UE::Math::TVector2<double> ThumbnailSize, bool bIsForThumbnail, TOptional<UE::Math::TVector2<double>> ThumbnailCustomSize, EThumbnailPreviewSizeMode ThumbnailSizeMode) Line 2210 C++
UnrealEditor-UMGEditor.dll!FWidgetBlueprintEditorUtils::DrawSWidgetInRenderTargetForThumbnail(UUserWidget * WidgetInstance, FRenderTarget * RenderTarget2D, UE::Math::TVector2<double> ThumbnailSize, TOptional<UE::Math::TVector2<double>> ThumbnailCustomSize, EThumbnailPreviewSizeMode ThumbnailSizeMode) Line 2193 C++
UnrealEditor-UMGEditor.dll!UWidgetBlueprintThumbnailRenderer::Draw(UObject * Object, int X, int Y, unsigned int Width, unsigned int Height, FRenderTarget * RenderTarget, FCanvas * Canvas, bool bAdditionalViewFamily) Line 207 C++
UnrealEditor-UnrealEd.dll!ThumbnailTools::RenderThumbnail(UObject * InObject, const unsigned int InImageWidth, const unsigned int InImageHeight, ThumbnailTools::EThumbnailTextureFlushMode::Type InFlushMode, FTextureRenderTargetResource * InTextureRenderTargetResource, FObjectThumbnail * OutThumbnail) Line 4970 C++
UnrealEditor-UnrealEd.dll!FAssetThumbnailPool::LoadThumbnail(TSharedRef<FAssetThumbnailPool::FThumbnailInfo,1> ThumbnailInfo, bool & bIsAssetStillCompiling, const FAssetData & CustomAssetToRender) Line 1198 C++
UnrealEditor-UnrealEd.dll!FAssetThumbnailPool::Tick(float DeltaTime) Line 1131 C++
UnrealEditor-UnrealEd.dll!FTickableEditorObject::TickObjects(const float DeltaSeconds) Line 50 C++
UnrealEditor-UnrealEd.dll!UEditorEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 1648 C++
UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Tick(float DeltaSeconds, bool bIdleMode) Line 517 C++
UnrealEditor.exe!FEngineLoop::Tick() Line 5369 C++
[Inline Frame] UnrealEditor.exe!EngineTick() Line 66 C++
UnrealEditor.exe!GuardedMain(const wchar_t * CmdLine) Line 202 C++
UnrealEditor.exe!GuardedMainWrapper(const wchar_t * CmdLine) Line 107 C++
UnrealEditor.exe!LaunchWindowsStartup(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow, const wchar_t * CmdLine) Line 244 C++
UnrealEditor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * pCmdLine, int nCmdShow) Line 282 C++