[UE5.1, Bug Report] The Graph Pin Object has been invalidated. Someone is keeping a hard ref on the SGraphPin

Just checking, I see this error quite often. Anyone else? Seems to reference only original engine files.

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !bGraphDataInvalid  [File:D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp] [Line: 905] 
LogOutputDevice: Error: The Graph Pin Object has been invalidated. Someone is keeping a hard ref on the SGraphPin (SGraphPinExec [NodeFactory.cpp(282)]). See InvalidateGraphData for more info
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007ffeb69ec0f1 UnrealEditor-GraphEditor.dll!SGraphPin::GetPinObj() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:905]
LogOutputDevice: Error: [Callstack] 0x00007ffeb6928da3 UnrealEditor-GraphEditor.dll!SGraphNode::FindWidgetForPin() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphNode.cpp:1347]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69e9948 UnrealEditor-GraphEditor.dll!FGraphPinHandle::FindInGraphPanel() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:94]
LogOutputDevice: Error: [Callstack] 0x00007ffeb6801ea9 UnrealEditor-GraphEditor.dll!FGraphSplineOverlapResult::GetPinWidgets() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\ConnectionDrawingPolicy.cpp:624]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69934b4 UnrealEditor-GraphEditor.dll!SGraphPanel::OnSplineHoverStateChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:662]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69915c2 UnrealEditor-GraphEditor.dll!SGraphPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:613]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a169e UnrealEditor-Slate.dll!SBox::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a14dd UnrealEditor-Slate.dll!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a14dd UnrealEditor-Slate.dll!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642aa14 UnrealEditor-SlateCore.dll!SWindow::PaintSlowPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2074]
LogOutputDevice: Error: [Callstack] 0x00007ffef6290537 UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:402]
LogOutputDevice: Error: [Callstack] 0x00007ffef642ad0b UnrealEditor-SlateCore.dll!SWindow::PaintWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2108]
LogOutputDevice: Error: [Callstack] 0x00007ffef869c5f7 UnrealEditor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1115]
LogOutputDevice: Error: [Callstack] 0x00007ffef86c0b84 UnrealEditor-Slate.dll!FSlateApplication::PrivateDrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1349]
LogOutputDevice: Error: [Callstack] 0x00007ffef869cc29 UnrealEditor-Slate.dll!FSlateApplication::DrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1069]
LogOutputDevice: Error: [Callstack] 0x00007ffef86ded43 UnrealEditor-Slate.dll!FSlateApplication::TickAndDrawWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1636]
LogOutputDevice: Error: [Callstack] 0x00007ffef86de453 UnrealEditor-Slate.dll!FSlateApplication::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1493]
LogOutputDevice: Error: [Callstack] 0x00007ff72dc995af UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5493]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb287d UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb296a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb5680 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcc71b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcca516 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fff4d207614 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff4eca26a1 ntdll.dll!UnknownFunction []
3 Likes

Same here in 5.2

Any solution? Did you report it as an Engine Bug?

I moved this to the bug report section of the forums just now. I did not post this on the original “report your bug form” where all my previous reports took much more time to make and all got ignored entirely. At least here we can share some ideas as a community if staff doesn’t do it :stuck_out_tongue: got no ticket, no ID, no status feedback nothing so it was wasted time. Worst that can happen posting it here is that this post becomes outdated if it does ever get fixed :slight_smile:

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !bGraphDataInvalid  [File:D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp] [Line: 905] 
LogOutputDevice: Error: The Graph Pin Object has been invalidated. Someone is keeping a hard ref on the SGraphPin (SGraphPinExec [NodeFactory.cpp(282)]). See InvalidateGraphData for more info
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007ffb894827d1 UnrealEditor-GraphEditor.dll!SGraphPin::GetIsConnectable() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:1442]
LogOutputDevice: Error: [Callstack] 0x00007ffb89485e72 UnrealEditor-GraphEditor.dll!SGraphPin::OnDragEnter() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:723]
LogOutputDevice: Error: [Callstack] 0x00007ffb9902d3b4 UnrealEditor-Slate.dll!FEventRouter::Route<FNoReply,FEventRouter::FBubblePolicy,FDragDropEvent,<lambda_442d3c1d76459418b468a110fdd15af5> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:425]
LogOutputDevice: Error: [Callstack] 0x00007ffb990889c0 UnrealEditor-Slate.dll!FSlateApplication::ProcessReply() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:3230]
LogOutputDevice: Error: [Callstack] 0x00007ffb9902e8bd UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_310398f9f05d1d718df7855b2cc899ec> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:421]
LogOutputDevice: Error: [Callstack] 0x00007ffb99097164 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4999]
LogOutputDevice: Error: [Callstack] 0x00007ffb99086ed9 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonDownEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4947]
LogOutputDevice: Error: [Callstack] 0x00007ffb9907c7c0 UnrealEditor-Slate.dll!FSlateApplication::OnMouseDown() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4845]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e110b78 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2227]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e0f6751 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e1133b8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e0eff43 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e858 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e4ee USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00000125051c7e59 InkObj.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffbf4b31028 atlthunk.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e858 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e299 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffb9e114846 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
LogOutputDevice: Error: [Callstack] 0x00007ff7befe750b UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf00473c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf00482a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf0074f0 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf01a4c4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf01d996 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffc32617614 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc33f226f1 ntdll.dll!UnknownFunction []

This still happens in 5.2.1

1 Like

Yes it does. dragging a BP pin takes 15 seconds an error. It’s amazing what bugs they introduce these days.

3 Likes

Incident has been created. Status is ‘Awaiting Validation’.

1 Like

This still happens in 5.3 though it is a lot less frequent.