Just checking, I see this error quite often. Anyone else? Seems to reference only original engine files.
LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: !bGraphDataInvalid [File:D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp] [Line: 905]
LogOutputDevice: Error: The Graph Pin Object has been invalidated. Someone is keeping a hard ref on the SGraphPin (SGraphPinExec [NodeFactory.cpp(282)]). See InvalidateGraphData for more info
LogOutputDevice: Error: Stack:
LogOutputDevice: Error: [Callstack] 0x00007ffeb69ec0f1 UnrealEditor-GraphEditor.dll!SGraphPin::GetPinObj() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:905]
LogOutputDevice: Error: [Callstack] 0x00007ffeb6928da3 UnrealEditor-GraphEditor.dll!SGraphNode::FindWidgetForPin() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphNode.cpp:1347]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69e9948 UnrealEditor-GraphEditor.dll!FGraphPinHandle::FindInGraphPanel() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPin.cpp:94]
LogOutputDevice: Error: [Callstack] 0x00007ffeb6801ea9 UnrealEditor-GraphEditor.dll!FGraphSplineOverlapResult::GetPinWidgets() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\ConnectionDrawingPolicy.cpp:624]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69934b4 UnrealEditor-GraphEditor.dll!SGraphPanel::OnSplineHoverStateChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:662]
LogOutputDevice: Error: [Callstack] 0x00007ffeb69915c2 UnrealEditor-GraphEditor.dll!SGraphPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphPanel.cpp:613]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a169e UnrealEditor-Slate.dll!SBox::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBox.cpp:293]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a14dd UnrealEditor-Slate.dll!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a14dd UnrealEditor-Slate.dll!SBorder::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SBorder.cpp:129]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef89a51bc UnrealEditor-Slate.dll!SSplitter::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Layout\SSplitter.cpp:253]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642a904 UnrealEditor-SlateCore.dll!SPanel::PaintArrangedChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:31]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426afb UnrealEditor-SlateCore.dll!SPanel::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SPanel.cpp:12]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6426950 UnrealEditor-SlateCore.dll!SOverlay::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SOverlay.cpp:200]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef6425d90 UnrealEditor-SlateCore.dll!SCompoundWidget::OnPaint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] 0x00007ffef6429aae UnrealEditor-SlateCore.dll!SWidget::Paint() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWidget.cpp:1546]
LogOutputDevice: Error: [Callstack] 0x00007ffef642aa14 UnrealEditor-SlateCore.dll!SWindow::PaintSlowPath() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2074]
LogOutputDevice: Error: [Callstack] 0x00007ffef6290537 UnrealEditor-SlateCore.dll!FSlateInvalidationRoot::PaintInvalidationRoot() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\FastUpdate\SlateInvalidationRoot.cpp:402]
LogOutputDevice: Error: [Callstack] 0x00007ffef642ad0b UnrealEditor-SlateCore.dll!SWindow::PaintWindow() [D:\build\++UE5\Sync\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2108]
LogOutputDevice: Error: [Callstack] 0x00007ffef869c5f7 UnrealEditor-Slate.dll!FSlateApplication::DrawWindowAndChildren() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1115]
LogOutputDevice: Error: [Callstack] 0x00007ffef86c0b84 UnrealEditor-Slate.dll!FSlateApplication::PrivateDrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1349]
LogOutputDevice: Error: [Callstack] 0x00007ffef869cc29 UnrealEditor-Slate.dll!FSlateApplication::DrawWindows() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1069]
LogOutputDevice: Error: [Callstack] 0x00007ffef86ded43 UnrealEditor-Slate.dll!FSlateApplication::TickAndDrawWidgets() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1636]
LogOutputDevice: Error: [Callstack] 0x00007ffef86de453 UnrealEditor-Slate.dll!FSlateApplication::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:1493]
LogOutputDevice: Error: [Callstack] 0x00007ff72dc995af UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5493]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb287d UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:202]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb296a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcb5680 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcc71b4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
LogOutputDevice: Error: [Callstack] 0x00007ff72dcca516 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007fff4d207614 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007fff4eca26a1 ntdll.dll!UnknownFunction []