UE5.1.1 , Preparing Shaders (4000+) ?

mode


preshader

Why it needs so much Shaders in Standalone Game ,
it just a First Person Template , a empty scene
how to fix this issue ?

It needs to prepare shaders and should only do so once. It will have to recompile shaders after a while when assets have not been in use or you change rendering pipeline. Do you have to prepare shaders every time you run in Standalone Game?

Also experiencing a full shader recompile every time I launch a standalone game after updating to 5.1.1. Any solutions?

Hi @HTPlatypus, Welcome to the Forums,

If you let the shader compile completely finish, do you still see a recompile?

I tried reproducing this, (5.1.1, First Person Template) and I exited the stand-alone launch before all shaders finished compiling, when I re-launched it did not resume at the same number. (Started at 4,600 → Exited at 4,000 → Resumed at 4,500) But after letting the compile finish, It was launching without compiling any shaders.

That was it, for me it was a full 8,000 shaders on every standalone launch until I let it finish all the way, don’t know why I didn’t try that, thank you!

Hi there @wde21345sac, hope you’re well.

This topic has been moved from International to Rendering.

When posting, please review the categories to ensure your topic is posted in the most relevant space.

Thanks and happy developing! :slight_smile: