[UE5.0] Water flickering issue

Hi All.
I need to create dark room with actor surrounded by water. I use Water plugin and follow this tutorial..
And that’s what I have now video.
So, here are two issues:

  1. Flickering in water on moving
  2. Unnatural light on water along walls. I created cube using 6 walls, there is no any source of lights besides point lights near the actor. But it looks like the water has some backlights.

I tried to play with material and textures, create my own and change preloaded. Also I tried to rescale water and increase Bounds scale according to all related topics what I found here. Nothing helps. Does anybody know how to fix it?

Hello Hannadzn, I’m also running into this issue with a sewer system I’m designing. Did you ever find a fix for this?

For anyone with water plane visibility flickering, adjusting the bounds scale won’t help if the bounds are zero (it will multiply by zero).

Try increasing the vertical bounds directly on the water’s static mesh plane.