As the title, running UE5.0.3 with DX11 and Video Card is Nvidia GTX 1070 and using the following Console Var Config:
r.Shaders.Optimize=0
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.NonNaniteVSM=1
r.Nanite.RequireDX12=0
// disable SMRT
r.Shadow.Virtual.SMRT.RayCountDirectional=0
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=0
r.Shadow.Virtual.SMRT.RayCountLocal=0
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=0
// disbale contact shadow
r.Shadow.Virtual.ContactShadowLength=0
then, the shadow maps are disappeared.
The right result with config:
r.Shaders.Optimize=1
r.Shadow.Virtual.Enable=1
r.Shadow.Virtual.NonNaniteVSM=1
r.Nanite.RequireDX12=0
// disable SMRT
r.Shadow.Virtual.SMRT.RayCountDirectional=0
r.Shadow.Virtual.SMRT.SamplesPerRayDirectional=0
r.Shadow.Virtual.SMRT.RayCountLocal=0
r.Shadow.Virtual.SMRT.SamplesPerRayLocal=0
// disbale contact shadow
r.Shadow.Virtual.ContactShadowLength=0