This is the first time using UE4 so sorry if this is a dumb question I have searched for a solution but can’t find anyone with the same problem. I have a problem with the way a shadow is cast on my floor through some windows with a directional light. Half of the shadow hits a wall (which is crisp and perfect) the other half is on the floor. This come out as massive blotches. I have tried changing the texture on the floor and it still has the same problem. Any information would be much appreciated!
I have attached a picture below.