When using the sequencer, any audio clip I drag in and play in editor, or in game skips and stutters. At the end of playing it appears to loop just a portion of it repetitively.
If I have a clip that says “Boo! What’s with the lights? I thought you were afraid of the dark”
It will repeat as: “Boo! What’s with the lights? I thought you were afraid of the dark, afraid of the dark, the dark, dark, dark”
And then the next clip “Only when I know you’re lurking somewhere in it” repeats as “Only when I know you’re lurking somewhere in it, somewhere in it, in it”
Even other sound effects that I put in sequencer repeat like this. It causes the sequence to not end on time, it throws lip sync off and animations to be timed improperly during gameplay due to the audio repeating.
The waveform of the audio appears to show these issues in the editor most of the time, leading me to believe the Sequencer, when loading the audio track is LOADING IT with these issues.
Playing the audio clip in the content browser has none of these issues. Playing the clip externally has no issues. Playing the clip as Sound2D has no issues. Setting the audio clip as a sound cue and putting it in the sequence editor still has the same issue.
I have reduced the file quality. I have set to load on prime, load inline, etc. – the issue still persists, although it slightly changes where the skipping occurs. I have replaced the config files with fresh project configs, rebuilt everything, same issue. I have deleted and reinstalled my audio drivers, no change. I have downgraded DirectX versions, no change. Upgraded the project from 4.26 to 4.27, no change. I’ve scoured the internet, asked reddit, asked ChatGPT, nothing works.
ONE SOLUTION IS – If I move the same audio files to a NEW PROJECT, I don’t have this issue. I have no explanation for this. I’ve deleted all the audio files and reimported them, assuming it was an import issue – no fix. I started migrating my game to a new project, but I can’t be sure if it’ll work and it honestly might be impossible to do. I have about 450 maps, hundreds of blueprints, thousands of audio files, 650gb of assets. It’s going to cost me months to migrate with no guarantee. I cant upgrade to UE5 because I have far too many lights in game; upgrading to UE5 causes it to go from 120+fps to 4fps.
I am so desperate. We missed our launch window already and have been suffering for months on this. Release was supposed to be in February but now there is just absolutely no way to make that happen. Our studio is at a stand-still and had to lay everyone off until it’s resolved. I will pay for help if it gets this resolved.
It’s been months and I can’t find a solution.
Occurs in UE 4.27 and 4.26.