UE4 run in web-browser with transparent context background

Hello, I want to use UE4 in web browser I found that that is possible. Now I want to learn if that is possible to render the context without clearing background. That is possible with WEBGL. Normally, you clear background with :

ctx.clear(ctx.COLOR_BUFFER_BIT | ctx.DEPTH_BUFFER_BIT);

so from sample code I just comment this line/do not use it and I get my 3d object drawn with transparent background. So, when I got the print of that result to other program that gets only the drawn 3d object and I can just put it front of anything. Note that rendering it with same color of web browser’s background color will not be considered as transparent by program. I know this question will be too low level but if there is a way that will be huge difference for me.