Hello everyone.
Hoping I can get some help here. I have been working on hair for UE4 and have been unable to get a good result. The issues comes down to not only the creation of the assets A.K.A. good alphas and geo, But then I run into shader and transparency issues!
UE4 seems to have an issue sorting transparency, receiving and projecting light/shadows from the environment.
I would like to run under the assumption that I’m doing something wrong but if any one has an idea and or direct me to a good resource that would be wonderful. I am pretty new to Unreal but my studio just swapped from cry engine to UE4 so I’m looking to learn and find solutions.
In an ideal world I would like to get a good looking set of hair. (new tomb raider for example) (not the tresFX )
thanks for all the help folks.