UE4 Game Developers (Project Talent Links to Jobs Available)

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Intrepid’s central game area.


Intrepid’s Fountain is where we are focusing our vertical slice.

Bojan Radić, our Environment Level Designer & 3D Modeler developed this central fountain for our vertical slice presentation.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Some updated screenshots of our Intrepid Kin Castle (placeholder) modelled by Bojan Radić.

Some updated screenshots of our Intrepid Kin Castle (placeholder) modelled by Bojan Radić.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Intrepid map Fountain

Intrepid map path to Kin Castle

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Concept art by our Character Concept Artist Bryan Chen.


This is the THUNDER Story Character Relationships.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Duc Duy Pham developed our nemesis mentor character Gaap in 3D!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Farhia has done the concept development work for Suphlatus’ Intrepid Brood Fortress.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Bryan has finished the concept art for Grawl. Gaap’s pet!


Farhia has the concepts done for our Liger castle!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

We have picked a look for our Royal Mole People! Concept Art by Leandra.

First Draft for Aha! 1, 2 or 3? Concept art by Yi Jia!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Duc has Grawl developed in 3D!

Yi Jia has Aha concept art in development. Thoughts?

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Yi Jia got Azriel’s concept image done this week.

Yi Jia got Azriel’s castle concept image done this week.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Rafael has been hard at work creating our phoenix model that has a duel purpose. 1. As the centerpiece of the centre fountain of our vertical slice and 2. an NPC that flies!

Carlos has made NMosh’s Kin Gate for our Intrepid level. Little by little the game is coming along!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

junior Concept Artist Steve created 12 Walking Talking Trees for our game, Sofia did our 3D modeling, and textures. Mihu did the rig, Jhon did the animation, and Will did the voicing.

Our Senior Concept Artist, Jonathan has been busy creating our Wildcat family, a mother, and her cubs!

You have job as 3D Artist or enviroment or level design as a junior developer ?

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Brood Fortress in Intrepid is coming along quite nicely.


Kin Water Gate in Intrepid is looking good.

https://forums.unrealengine.com/comm…12#post1799312 Dear, **Blitzpl1, **I’ve added you to Discord. I’m VindaCator#9486 there. We do have environmental artist, level design and 3D positions available. Please chat with me on Discord, or email me at [EMAIL=“iplay@iplaymore.com”]iplay@iplaymore.com I would like to have a look at your work and see if there is a fit. Thanks! Robert aka VindaCator

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


A, B, or C for the Liger King? Concept Artist Leandra designed three choices for our Liger King.


A, B, or C for Liger Queen as well? Concept Artist Leandra designed three choices for our Liger Queen.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

The really great thing about making a game is that you can bring assets together out of time. John did the dragon’s heads long ago. Wade did the columns that they are on, and Enrique did the throne room based on the concepts made by Farhia.

The player gets to experience all of these elements made out of time, all together. Special thanks to Henrique who helped to pull it all together.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Colin, Henrique, Nicholas, and Nate have brought our Kin Castle to life.

Enrique, Henrique, and Wade together created this incredible Brood Fortress.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


Colin’s first functioning mock-up for N’Mosh’s Kin Castle is really shaping up well.

Colin’s first functioning mock-up for N’Mosh’s Kin Castle from behind.