UE4 Game Developers (Project Talent Links to Jobs Available)

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Central fountain is lit and glorious. Rafael’s fountain was lit by Nate and looks absolutely amazing.

N’Mosh’s Kin Castle has come together. Colin has an updated version coming this week.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


Bojan’s updated fountain now using Zoran’s texture system and performing amazingly well.

Mike Perzel 3D modeled our Strangler Plant and our Temptation Plant . Aashi Jain rigged them, and Jhon Castillo animated them! Such amazing talent bring our game to life.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Colin got the updated Kin Throne room done and in the vertical slice.

Nicholas and Nate have our Brood Fortress area looking great!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Steve Beaulieu designed 12 Treemen for us, and Sofia Ramos modelled Treeman-1 for us and textured them for game questing. Mihu Ng rigged them and Jhon Castillo did the animations.

Colin Bungay created the most incredible version of a Kin Throne room ever designed! With lifts, and balconies, and an open ceiling the players can close to control the space.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


It is interesting how these pieces all fit together to create this playable fortress.

Week by week we add in these parts and pull this Intrepid map towards completion.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Lead Level Designer Jeffrey Vincent is laying out the rest of our open game world.

Lead Level Designer Jeffrey Vincent is laying out the rest of our open game world.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Our Lead Level Designer, Jeffrey Vincent, is pulling our Bane, Excalibur, and Forever maps together into a single streaming level.

Our Lead Level Designer, Jeffrey Vincent, is pulling our Bane, Excalibur, and Forever maps together into a single streaming level.

Our Lead Level Designer, Jeffrey Vincent, is pulling our Bane, Excalibur, and Forever maps together into a single streaming level.

Our Lead Level Designer, Jeffrey Vincent, is pulling our Bane, Excalibur, and Forever maps together into a single streaming level.

a lot of bad lightmaps esp. on the tree. also the grass grows vertically, not along the normal of the surface its on. :slight_smile: typical beginner mistakes.also you might correct those trees in the dark/shadow but glow light lightbulbs.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


I married a concept artist! Well, Sheila does a lot more than that! She is also a harmony singer, perfect for all of the music we record!

Sheila didn’t stop at just one design, she made two! We’ll make these into 3D models for our next game map.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Our Lead Level Designer, Jeffrey Vincent, showing off our Excalibur map, at an early stage.

Our Lead Level Designer, Jeffrey Vincent, showing off our Excalibur map, at an early stage.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Our Lead Level Designer, Jeffrey Vincent, showing off our Forever map, at an early stage.

Our Lead Level Designer, Jeffrey Vincent, showing off our Forever map, at an early stage.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


Revealing Zoran Lakic’s 3D character gear for our game.

Revealing Zoran Lakic’s 3D character gear for our game.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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Zach 3.0 by Zoran.

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​ Zach 3.0 by Zoran.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs


Zoran Lakic finished Zach 3.0 as a playable character in our game THUNDER.

Zoran Lakic finished Zach 3.0 as a playable character in our game THUNDER.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Rebecca Hempler is our character Concept Artist, developing wing designs, for 3D development.

Rebecca Hempler is our character Concept Artist, developing wing designs, for 3D development.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Sheila Strutin is taken our verbal story ideas, and expressing them as art! The story calls for Gaap to have a mask to hide his face, and she has designed his concept that is truly epic!

Sheila Strutin came up with this colour concept for Gaap’s mask. It’s really going to make our story pop!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Concept Artist Rebecca Hempler is developing the wings of our playable characters. This is a task that we are happy to address.

Concept Artist Rebecca Hempler is developing the folded wings of our playable characters. This is a task that we are happy to address for the first time.

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Lead Level Designer Jeff Vincent has been hard at work laying out our first Pre-Alpha map “Forever”.

Raghav Modgil’s concepts for our Pre-Alpha Brood Fortress for “Forever” continue to come to life. We can’t wait to play!

New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

Rebecca Hempler has Amok designed for the Brood!

Nicholas Digout has modelled our Forever Brood Fortress in 3D.

Hello,

Let me know if you are still in need of a level designer. Here is some of my work ue4