New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Blocking out our Brood Fortress with models from Bear Isle. This is where our Vertical Slice will take place. We are almost half way there.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Henrique Carvalho unwrapped our land bridge, got our Normal map pointing in the right direction, and wow, this looks amazing! Henrique Carvalho changed the shape of our land bridge to make it more natural. It sure looks grand!
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Our Quest book to hold your earned underground Pit schematics. Derrik Hunteris designing our Pit maps so players can collect them and understand where they are being banished to, and how to get back out into the main game.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Screenshots in our Intrepid map, showcasing Bojan Radić & Chandler Cash’s game development. Screenshots in our Intrepid map, showcasing Bojan Radić & Chandler Cash’s game development.https://forums.unrealengine.com/core/image/gif;base64
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Bojan Radić did a fantastic job of creating our central fountain for a twist on our gameplay. Our Komodo Dragon was model by Tyler Hinthorne, rigged by Daniel Shekjerovikj and animated by Ryan Kemp.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Bojan Radić does our Environment Level Design & 3D Modeling, he designed our fountain building, and put the 3D model into our Intrepid game map.Bojan Radić does our Environment Level Design & 3D Modeling, he designed our fountain building and put the 3D model into our Intrepid game map. Trees were modelled by Maggie Nakaska-Adolf and placed and leaves done by Chandler Cash.
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Mike Perzel is our newest Environmental Artist and he left these vistas open to view the beauty of the Intrepid map. Environmental Artist Mike Perzel set up these scenes with the idea to stop and enjoy the beauty of the map layout.
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
I created this image to help people understand our unique exponential gameplay. With our professional writers coming on board, it may just be our TV series that takes off before the game does?
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Luciano’s concept head design for our Liger prince and princess (NPC). Luciano designed the Liger’s Prince’s Blade and Henrique modeled it.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Our Lead Environment Level Designer, Bojan Radić developed this amazing Castle Scene for our game. Another screen shot of our Lead Environment Level Designer, Bojan Radić developed this amazing Castle Scene for our game.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Block out for our Brood Fortress. Block out for our Brood Fortress.
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Intrepid mountains textured with Brushify. Intrepid step waterfall (roughed in, still needs special FX).New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Particle FX really add to the movement of the map. Unlike other assets, Particles must be migrated to function correctly in Unreal Engine.as i understand m you don’t need environment artist as it is not in your website job offering today.will there be any opening for that in the near future ?
SickaGS… I totally disagree. He needs an environment artist!! Sorry but this project is really lacking on the art side. Looks very Old school.
New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Our Intrepid map is coming along for our vertical slice presentation.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Henrique Carvalho developed these Shrines models and textured the chest model in our game. Love how you can see the mountains above the dark forest.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Water FX on our water falls. Our vertical slice is shaping up!New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Intrepid Map development Kin Castle. Intrepid Map development Kin Castle.New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs
Screenshots of our Brood side of the outdoor arena. Screenshots of Brood’s Fortress in Intrepid.