I need to get this issue solved ASAP because need to continue with my work. I did a clean build of the engine and is still happening. Doesn’t make sense, this shouldn’t happen. The file is how it’s supposed to be, no modifications.
I’m sorry to hear that you’ve ran into trouble. I took a look and did find another user who was having this same problem and they seem to have resolved it. Take a look at this post and see if that helps.
Build started…
1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1>Building UE4Editor and ShaderCompileWorker…
1>Using Visual Studio 2019 14.29.30147 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
1>Building 4 actions with 12 processes…
1> [1/4] Module.BehaviorTreeEditor.cpp
1>D:\UnrealEngine-4.27-plus\Engine\Source\Editor\GraphEditor\Public\SCommentBubbleUpdated.h(15): error C2144: syntax error: ‘SMultiLineEditableTextBox’ should be preceded by ‘;’
1>D:\UnrealEngine-4.27-plus\Engine\Source\Editor\GraphEditor\Public\SCommentBubbleUpdated.h(15): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(45,5): error MSB3073: The command “…..\Build\BatchFiles\Build.bat -Target=“UE4Editor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” exited with code 6.
1>Done building project “UE4.vcxproj” – FAILED.
========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
I created a new file named SCommentBubbleUpdated with the same implementation as the old one, just in case it was related to this but no luck. Also updated includes. Still same exact error.