UE4 4.27 Point light performance hit

Hi All,

I am having a performance issue, I have a road in my town that is followed by torches with a flickering light on each side, but having not even 8 torches takes my FPS from 75 to 17. any ideas on how to fix this? I have the light set to moveable and Source Radius to 250, Attenuation Radius is also 750. With the lowest shadow res scale and Max draw distance of 6000.

Are your torches point lights overlapping? I’m not sure the effect on dynamic point lights overlapping, but stationary point lights are limited to 4 overlapping without issues.