Well I finished my Forest Project a few weeks ago. This was mostly a learning experience to see if both UE and I has what it takes to keep me going. It does.
What I ended up with does not look as good as the original but I am pleased with it. It’s good enough to continue:
Now I’ve decided in the midst of needing to gain a mountain of UE knowledge that I also need to up my game with Blender and completed this tutorial while taking copious notes, in outline format. It’s only way I maintain and retrieve all that I am exposed to:
This is video excellent and I am progressing in both the Day 2 version of this series, while working though a shorter UE sponsored tutorial on Environmental art.
I’ve also looked at Z Brush and wonder how much better it is as compared to Blender, not that I am willing to pay $800 for it, at least not at this point.
Question 14: I thought I’d take this opportunity to ask and verify, when it comes to UE, as a process do most artists do most of their modeling in a third party program like Blender, and then import in the meshes? If so what modeling program do you use?
Does UE even have the capability to do serious modeling? And does it work as well as the dedicated third party 3D modeling program?
Question 15: How do you go about project visualization? Say you are working on a scene, do you use UE or a third party program to establish a rough outline for how the scene is laid out, or do you just wing it and start placing items?
I came across a term called blocking out a scene, and am wondering if this has to do with layout visualization!?
Thanks, hope to hear back from you or anyone who would like to discuss these aspects of UE.