About a month ago I got interested in Unreal Engine not to create a game, but to produce some interesting DCC environments. I have BFA in Commercial Art, but ended up not pursuing that as a career, but based on a long history exposed to the Unreal Engine, I decided this platform offers the most flexibility for my purposes.
I started with the First Hour in UE Tutorial and it was good because you actually got to function within a project. I’m just about to finish up Intro to UE Tutorial and while that throws a lot of info at you which is great, I suggest a lot of note taking, but where it comes up short is not much time illustrating how all of this actually functions in a project, especially the sections on materials. However the caveat is I have not completed this tutorial so maybe it includes more project action in the end.
Question 1: Material Instance. Doe the UE 4.27 version include the ability to swap out materials in a material instance?
I’m currently working on a UE Realistic Environment tutorial that discusses creating realistic environments. I’m asking because when the author opens his instance, I can see a list and illustration of the textures he used in the original material, as part of the instance. And he swaps out materials in the instance itself, not the original material used to make the instance.
But when I open my material instance in 4.27 mimicking the project, I don’t see a place to swap out existing textures. Is this something that changed with this or a recent version? Are the textures in the instance, but you have to open something to see them, and can they still be swapped out in 4.27?
Regarding working with materials, tlinked below is the best tutorial I have stumbled across on vertex painting, where the author illustrates how to put a material together and then uses it in a project. The only caveat is that he makes a couple of mistakes (the dangers of video presentations ;)) in material composition and then quickly fixes them, which you need to pay attention to, to end up with a functional material. He covers using a height map for texture manipulation, UV, a specular input, and World displacement. I did buy his content pack which was less than $4, but I wanted to see exactly what he ended up with. You can easily substitute different textures and see the results.