UE Basics Thread, Talking, Learning, and Maybe More

It’s in there
it’s called “align to normal” or something similar.

Usually, grass and bushes have it checked and the shader re-orients the vertex upwards.

On trees, its unchecked with a randomness factor so that not every tree is perfectly vertical.

A normal in this scenario is the vector perpendicular to the plane where the item gets positioned.

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