Hei!
I’m using Unreal Engine 5.7 and I’m having serious problems with grass, foliage and lighting.
The grass/foliage looks very bad and inconsistent. From one specific angle it looks decent, but as soon as I move the camera even a little, the lighting falls apart. The sides that don’t receive direct light become extremely dark (almost black), which makes the grass look harsh and unnatural.
I need this to work properly because the game has a continuous day-night cycle, so the grass has to stay believable under changing lighting conditions.
When I look at the grass texture (PNG) itself, the roots/base of the grass are not that dark. But when I apply either my own material or the default foliage material that comes with the engine, the shadowed parts (especially the roots) become way too dark. The result never looks soft or natural it just looks muddy and unpleasant.
I’ve never been able to get foliage looking good in Unreal, so I’m clearly doing something wrong, but I can’t figure out what.
I will attach the relevant screenshots below (grass texture + in-engine results from different angles).
Any help or guidance on how to properly set up grass/foliage materials for consistent, soft lighting (especially with day-night cycle) would be greatly appreciated.
Thanks in advance!





