I’m getting the following errors when attempting to build 5.6.0 from source code:
Error C1083 Cannot open include file: '../Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Private/Widgets/ActiveSession/Replication/Client/Multi/Columns/AssignedClients/MultiStreamColumns_AssignedClients.cpp': No such file or directory
Error C1083 Cannot open compiler generated file: '..\Plugins\VirtualProduction\CaptureManager\CaptureManagerEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\CaptureManagerEditorSettings\Module.CaptureManagerEditorSettings.cpp.dep.json': No such file or directory
Download the source code zip for UE-release-5.6.0 and unzip
Run the setup.bat
Run the GenerateProjectFiles.bat
Open the solution in VS, set the solution configuration and platform to Development Editor - Win64
Attempt to build the UE5 target
Expected Result
Successful compilation of target
Observed Result
Error C1083 Cannot open include file: '../Plugins/Developer/Concert/ConcertApp/MultiUserClient/Source/MultiUserClient/Private/Widgets/ActiveSession/Replication/Client/Multi/Columns/AssignedClients/MultiStreamColumns_AssignedClients.cpp': No such file or directory
Error C1083 Cannot open compiler generated file: '..\Plugins\VirtualProduction\CaptureManager\CaptureManagerEditor\Intermediate\Build\Win64\x64\UnrealEditor\Development\CaptureManagerEditorSettings\Module.CaptureManagerEditorSettings.cpp.dep.json': No such file or directory
Platform(s)
Win64
Additional Notes
I can also confirm that the Module.CaptureManagerEditorSettings.cpp.dep.json file is in fact missing from the downloaded source code. MultiStreamColumns_AssignedClients.cpp however, is present at the cited location.
hi @sammichael25
Here is quote from my forked repository for 5.6
Using GitHub means you can check the status of files with
git status
$ cd ue5Lgpu56
$ setup.bat
$ GenerateProjectFiles.bat -2022
$ REM make changes so the file looks like below
$ notepad Engine\Saved\UnrealBuildTool\BuildConfiguration.xml
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
<!-- This file must be copied into Engine\Saved\UnrealBuildTool\\BuildConfiguration.xml -->
<!-- see https://docs.unrealengine.com/5.2/en-US/build-configuration-for-unreal-engine/ -->
<ProjectFileGenerator>
<Format>VisualStudio2022</Format>
</ProjectFileGenerator>
<BuildConfiguration>
<!-- This will stop generation OF 48GB PDB debug files NOT needed in LGPU 5.4-->
<bUsePDBFiles>false</bUsePDBFiles>
<bOmitPCDebugInfoInDevelopment>true</bOmitPCDebugInfoInDevelopment>
<bDisableDebugInfoForGeneratedCode>true</bDisableDebugInfoForGeneratedCode>
</BuildConfiguration>
</Configuration>
Right-click UE5.sln and select “Open With” → “Microsoft Visual Studio 2022”
When the Repository has opened in VS 2022. Right Click UE5 and select “Set As Startup Project”
Set your solution configuration to Development Editor and your solution platform to Win64,
I was having this issue too. My engine was under the path C:/Users/Username/Source/Project/Engine, which caused the max path length on windows to be exceeded when building MultiStreamColumns_AssignedClients.cpp. I moved my Engine to the root of the drive at C:/ at that fixed the problem for me.